hi Gregg, the shake problem seems to have been generated by one of our server playing tricks. so far it has been working fine.
we now have a problem trying to generate an mi file with maya7 instead of 6.5.
here is the log
### ### render26.11: 0001 ### --------------- Rush 102.42a -------------- -- Host: render26 -- Pid: 12051 -- Title: FARM_TEST_07 -- Jobid: nexuspc37.33 -- Frame: 0001 -- Tries: 0 -- Owner: luigi (-/-) -- RunningAs: vfx (100/100) -- Priority: 1 -- Nice: 10 -- Tmpdir: /var/tmp/.RUSH_TMP.73 -- LogFile: //vfxxserve4/maya/DavinciCode/user_folder/tim/scenes/FARM_TEST_07.ma.log/0001 -- Command: perl //Vfxxserve4/maya/scripts/submit-maya.pl -render 1 0 1 Fail //vfxxserve4/maya/DavinciCode/user_folder/tim/scenes/FARM_TEST_07.ma //vfxxserve4/maya/DavinciCode/user_folder/tim - mentalray-standalone off 4 0 off - - - 5 - - on -- Started: Wed Nov 30 15:40:35 2005 ------------------------------------------
*** MAYA MENTAL RAY STANDALONE *** RENDERER: mentalray-standalone MAYAFLAGS: SCENEPATH: /vfxxserve4/maya/DavinciCode/user_folder/tim/scenes/FARM_TEST_07.ma PROJECT: /vfxxserve4/maya/DavinciCode/user_folder/tim IMAGEDIR: - BATCHFRAMES: 1 (1-1) MRAYFLAGS: MRAYVERBOSE: 5 SAVEMIDIR: - RETRIES: 1 (Fail after 1 retries) MAXLOGSIZE: 0 PATH: /usr/local/mi34/bin:/usr/aw/maya/bin:/usr/aw/maya6.0/bin:/usr/aw/maya5.0/bin:/usr/local/rush/bin:/usr/local/rush/bin:/sbin:/usr/sbin:/bin:/usr/bin:/usr/X11R6/bin -verbosity 5 -file "/var/tmp/.RUSH_TMP.73/foo.mi" ; } else { // No -binary if debugging. Mayatomr -mi -padframe 3 -perframe 2 -xp "1111111111" -verbosity 5 -file "/var/tmp/.RUSH_TMP.73/foo.mi" ; }
//////////////////////////////////////////////////////// MRAY STANDALONE MEL SCRIPT: END
*** MI GENERATION PASS ***
Executing: maya -batch -proj /vfxxserve4/maya/DavinciCode/user_folder/tim -script /var/tmp/.RUSH_TMP.73/foo.mel -file /vfxxserve4/maya/DavinciCode/user_folder/tim/scenes/FARM_TEST_07.ma
mental ray for Maya 7.0 // mental ray for Maya: using startup file /usr/aw/maya/mentalray/maya.rayrc mental ray for Maya: setup mental ray for Maya: initialize mental ray for Maya: using 1 licensem ental ray: version 3.4.5.2, 06 July 2005mental ray for Maya: register extensions
// mental ray Node Factory: loaded // parsing /usr/aw/maya/mentalray/include/base.mi // generating Maya nodes... // parsing /usr/aw/maya/mentalray/include/contour.mi // generating Maya nodes... // parsing /usr/aw/maya/mentalray/include/lm2DMV_v2.mi // generating Maya nodes... // parsing /usr/aw/maya/mentalray/include/paint.mi // generating Maya nodes... // parsing /usr/aw/maya/mentalray/include/physics.mi // generating Maya nodes... // parsing /usr/aw/maya/mentalray/include/subsurface.mi // generating Maya nodes... mental ray for Maya: successfully registered File read in 3 seconds. Result: /vfxxserve4/maya/DavinciCode/user_folder/tim/scenes/FARM_TEST_07.ma Info: (Mayatomr.Scene) : shadows obey light linking requires full shadow tracing, optimize raytrace shadows ignored Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya Info: (Mayatomr.Scene) : update lights and related shaders Info: (Mayatomr.Scene) : update cameras and related shaders Info: (Mayatomr.Scene) : update geometry and materials Prog: (Mayatomr.Scene) : DAG node: TransTest:pPlane1 Prog: (Mayatomr.Scene) : DAG node: TransTest:pPlane2 Prog: (Mayatomr.Scene) : DAG node: pPlane1 Prog: (Mayatomr.Scene) : DAG node: pCube1 Prog: (Mayatomr.Scene) : DAG node: pPlane2 Prog: (Mayatomr.Scene) : DAG node: pCube3 Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya Info: (Mayatomr.Scene) : update lights and related shaders Info: (Mayatomr.Scene) : update cameras and related shaders Info: (Mayatomr.Scene) : update geometry and materials Prog: (Mayatomr.Scene) : DAG node: TransTest:pPlane1 Prog: (Mayatomr.Scene) : DAG node: TransTest:pPlane2 Prog: (Mayatomr.Scene) : DAG node: pPlane1 Prog: (Mayatomr.Scene) : DAG node: pCube1 Info: (Mayatomr.Nodes) : place2dTexture1.vertexUvOne: unsupported type of connection, current plug value used instead Info: (Mayatomr.Nodes) : place2dTexture1.vertexUvTwo: unsupported type of connection, current plug value used instead Info: (Mayatomr.Nodes) : place2dTexture1.vertexUvThree: unsupported type of connection, current plug value used instead Prog: (Mayatomr.Scene) : DAG node: pPlane2 Prog: (Mayatomr.Scene) : DAG node: pCube3 Info: (Mayatomr.Scene) : render camera: persp mental ray: wallclock 0:00:06.14 total mental ray: CPU user 0:00:00.76 total mental ray: allocated 1 MB, max resident 2 MB, RSS 0 MB
MAYA SUCCEEDS: EXITCODE=0 ------------------------------- MI FILE: START (/var/tmp/.RUSH_TMP.73/foo.0001.mi) ERROR: CatFile(/var/tmp/.RUSH_TMP.73/foo.0001.mi): No such file or directory
------------------------------- MI FILE: END
*** MENTAL RAY RENDER PASS ***
Executing: ray -verbose 5 /var/tmp/.RUSH_TMP.73/foo.0001.mi MAIN .0 info : mental ray, version 3.4.5.4 MAIN .0 info : use -copyright option to view copyright and terms of use. MAIN .0 progr: using 2 sharable licenses MAIN 0.0 info : version 3.4.5.4, 28 July 2005 MI 0.0 progr: reading startup file "/usr/local/mi34/rayrc" MI 0.0 progr: parsing file /usr/local/mi34/rayrc LINK 0.0 progr: module #1 (/usr/local/mi34/lib/base.so) loaded LINK 0.0 progr: module #2 (/usr/local/mi34/lib/mayabase.so) loaded LINK 0.0 progr: module #3 (/usr/local/mi34/lib/contour.so) loaded LINK 0.0 progr: module #4 (/usr/local/mi34/lib/physics.so) loaded LINK 0.0 progr: module #5 (/usr/local/mi34/lib/subsurface.so) loaded MSG 0.0 info : no ray hosts file .ray3hosts or .rayhosts MI 0.0 progr: parsing file /var/tmp/.RUSH_TMP.73/foo.0001.mi MI 0.0 error 121002: failed to open /var/tmp/.RUSH_TMP.73/foo.0001.mi for reading, No such file or directory
MRAY-STANDALONE SUCCEEDS: EXITCODE=0
any help is appreciated.
thanks
Luigi Tommaseo Digital Systems Manager Senate Visual Effects Twickenham Film Studios St.Margarets Twickenham Middlesex TW1 2AW
Tel: 0208 607 8866 luigi@(email surpressed) www.senatevfx.com |