From: Gary Jaeger <gary@(email surpressed)>
Subject: Re: mi standalone from .ma files
   Date: Wed, 28 Mar 2007 20:00:58 -0400
Msg# 1509
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ok, thanks Greg. So I did that, but now I get another error. 

Executing: ray  -verbose 5 -threads 1 C:/TEMP/.RUSH_TMP.77/foo.mi
Can't spawn "ray  -verbose 5 -threads 1 C:/TEMP/.RUSH_TMP.77/foo.mi": No error at //corefileserver/coreAPPS/rush/rushscripts/.common.pl line 235.

complete (except for the retries) log below


--------------- Rush 102.42a --------------
--      Host: renderboxx-10
--       Pid: 1924
--     Title: cam_claws2
--     Jobid: coregfx-02.464
--     Frame: 0290
--     Tries: 0
--     Owner: edit2 (501/501)
-- RunningAs: system
--  Priority: 1
--      Nice: 10
--    Tmpdir: C:/TEMP/.RUSH_TMP.77
--   LogFile: //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room/scenes/cap_room11.ma.log/0290
--   Command: perl //corefileserver/coreAPPS/rush/rushscripts/submit-maya8.pl -render 1 0 0 0 yes 3 Fail //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room/scenes/cap_room11.ma //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/source/cg/test mentalray-standalone(mi) 1 5 0 off -camcam_claws2-percentRes25-exportPathNamesaaaaaaaaaa - - off
--   Started: Wed Mar 28 15:50:34 2007
------------------------------------------

*** MAYA RENDER ***
   RENDERER: mentalray-standalone(mi)
    THREADS: 1
  SCENEPATH: //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room/scenes/cap_room11.ma
    PROJECT: //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room
   IMAGEDIR: //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/source/cg/test
  MAYAFLAGS: -cam cam_claws2 -percentRes 25 -exportPathNames aaaaaaaaaa
BATCHFRAMES: 1 (290-290,1)
  MRAYFLAGS:
  SAVEMIDIR: -
    RETRIES: 3 (Fail after 3 retries)
MAXLOGSIZE: 0
       PATH: c:/program files/Autodesk/MentalRayStandalone3.5.1/bin;c:\rush/bin;C:\Program Files\Autodesk\Maya8.5\bin;C:\Program Files\Alias\Maya6.0\bin;C:\Perl\bin\;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\Intel\DMIX;c:\rush\bin;C:\Program Files\Common Files\Adobe\AGL

Executing: Render -r mi -proj //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room -s 290 -e 290 -b 1 -file C:/TEMP/.RUSH_TMP.77/foo.mi -cam cam_claws2 -percentRes 25 -exportPathNames aaaaaaaaaa -rd //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/source/cg/test //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room/scenes/cap_room11.ma

Starting "C:\Program Files\Autodesk\Maya8.5\bin\mayabatch.exe"
mental ray for Maya 8.5
// mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya8.5/mentalray/maya.rayrc
mental ray for Maya: setup
mental ray for Maya: initialize
mental ray: version 3.5.6.7, 22 Nov 2006, revision 19663
mental ray for Maya: using 1 license
mental ray for Maya: register extensions
// mental ray Node Factory: loaded
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/architectural.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/architectural.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/base.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/base.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/contour.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/contour.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/paint.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/paint.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/physics.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/physics.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/subsurface.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/subsurface.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/surfaceSampler.dll
// generating Maya nodes...
mental ray for Maya: successfully registered
mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya8.5/mentalray/maya.rayrc
mental ray: mental ray for Maya - startup done
File read in 30 seconds.
Result: //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room/scenes/cap_room11.ma
Warning: Found camera cam_clawsShape2.
Warning: (Mayatomr.Scene) : subdTessShape84: empty UV set map1 detected, ignored
Warning: (Mayatomr.Scene) : subdTessShape299: empty UV set map1 detected, ignored
Scene //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room/scenes/cap_room11.ma completed.

--- MAYA SUCCEEDS: EXITCODE=0

*** MENTAL RAY RENDER PASS ***
--- Chdir to project directory '//corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room': OK

Executing: ray  -verbose 5 -threads 1 C:/TEMP/.RUSH_TMP.77/foo.mi
Can't spawn "ray  -verbose 5 -threads 1 C:/TEMP/.RUSH_TMP.77/foo.mi": No error at //corefileserver/coreAPPS/rush/rushscripts/.common.pl line 235.

--- RAY FAILED: EXITCODE=255

On Mar 28, 2007, at 4:39 PM, Greg Ercolano wrote:

Looks like 'ray.exe' is not in your PATH.




. . . . . . . . . . . .
Gary Jaeger // Core Studio
86 Graham Street, Suite 120
San Francisco, CA 94129
415 543 8140



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