From: jon <jon@(email surpressed)> Subject: After Effects and Rush Date: Mon, 13 Feb 2006 13:01:27 -0500 |
Msg# 1229 View Complete Thread (12 articles) | All Threads Last Next |
We are trying to set up our Maya render farm to support After Effects
too. Unfortunately, our IT guy says that we need a full licensed copy on
every render node (and we aren't budgeted for that). Has anyone ever got
After Effects to work with Rush as a render-only install?
Thanks |
From: Jason Lopes <jlopes@(email surpressed)> Subject: Re: After Effects and Rush Date: Mon, 13 Feb 2006 13:03:48 -0500 |
Msg# 1230 View Complete Thread (12 articles) | All Threads Last Next |
You can use render only on the farm... Thats how I am set up where I
am. AFX V 6
/jason/ On Feb 13, 2006, at 10:01 AM, jon wrote: [posted to rush.general]We are trying to set up our Maya render farm to support After Effects too. Unfortunately, our IT guy says that we need a full licensed copy on every render node (and we aren't budgeted for that). Has anyone ever got After Effects to work with Rush as a render-only install?Thanks -- Jason Lopes Technical Administrator Klasky Csupo, Inc. (323) 468-2696 jlopes@(email surpressed) |
From: Stefan Andersson <sanders3d@(email surpressed)> Subject: Re: After Effects and Rush Date: Mon, 13 Feb 2006 13:50:57 -0500 |
Msg# 1231 View Complete Thread (12 articles) | All Threads Last Next |
yeah you don't need a license for each AE render. I wagualy remember that you can chose "render only" or something when you install it. Either way it's perfectly legal to install it even if you have only one license and then use the AErender.exe to render with (which Rush points too). Just remember that certain plugins (the ones that doesn't come with AE) might require a separete render license. RE:Vision for instance has one license for the user and another that is required for AErender. best of luck stefan andersson On 13 Feb 2006 18:03:48 -0000, Jason Lopes <jlopes@(email surpressed)> wrote: > [posted to rush.general] > > You can use render only on the farm... Thats how I am set up where I > am. AFX V 6 > /jason/ > On Feb 13, 2006, at 10:01 AM, jon wrote: > > > [posted to rush.general] > > > > We are trying to set up our Maya render farm to support After > > Effects too. Unfortunately, our IT guy says that we need a full > > licensed copy on every render node (and we aren't budgeted for > > that). Has anyone ever got After Effects to work with Rush as a > > render-only install? > > > > Thanks > > -- > Jason Lopes > Technical Administrator > Klasky Csupo, Inc. > (323) 468-2696 > jlopes@(email surpressed) > > > > > > -- stockholm postproduction | http://www.stopost.se |
From: Greg Ercolano <erco@(email surpressed)> Subject: Re: After Effects and Rush Date: Mon, 13 Feb 2006 14:11:17 -0500 |
Msg# 1232 View Complete Thread (12 articles) | All Threads Last Next |
And just so everyone knows, this is one question I can't really answer because I don't know how AE licenses there stuff. I'm on some kind of developer program with them, so I'm licensed in a different way from regular customers. But I thought I'd add my "two cents": Best thing to do is ask the folks at Adobe if there's any doubt; tell them you have workstations and a farm, and only need to use the GUI on workstations; the farm would only ever be running the 'aerender' command. They should be able to help you so that you only purchase the licenses you need. I'd back that up with some actual empirical testing to verify you don't need the licenses for the kind of rendering you're doing. In my case I do the full installs on all machines, just so I can be sure 'everything is there' so I can pull up the GUI if needed to test on a single farm machine that might be acting weird. My philosophy with installing all 3rd party software is to install 'everything' because disk space is cheap, and it's better to have all machines have the same config, then to have seperate installs for the farm and workstations, to avoid problems later that might only show up because of a 'render only' install. Regarding the licenses, I imagine both the full installs and render only installs consume licenses similarly; if you do a render only operation on a machine with a full install, I would assume it wouldn't use up a GUI license. Stefan Andersson wrote: yeah you don't need a license for each AE render. I wagualy remember that you can chose "render only" or something when you install it. Either way it's perfectly legal to install it even if you have only one license and then use the AErender.exe to render with (which Rush points too). Just remember that certain plugins (the ones that doesn't come with AE) might require a separete render license. RE:Vision for instance has one license for the user and another that is required for AErender. -- Greg Ercolano, erco@(email surpressed) Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed) Cel: (Tel# suppressed) Fax: (Tel# suppressed) |
From: Gary Jaeger <gary@(email surpressed)> Subject: Re: After Effects and Rush Date: Mon, 13 Feb 2006 15:01:21 -0500 |
Msg# 1235 View Complete Thread (12 articles) | All Threads Last Next |
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From: jon <jon@(email surpressed)> Subject: Re: After Effects and Rush Date: Mon, 13 Feb 2006 14:22:26 -0500 |
Msg# 1233 View Complete Thread (12 articles) | All Threads Last Next |
That's encouraging, when we tried a test here, after effects wouldn't
start rendering (unlike a full install, which would start without
problems). Do you have any tips for setup that I might have missed?
thanks. Jon Block Picturemill Jason Lopes wrote: You can use render only on the farm... Thats how I am set up where I am. AFX V 6/jason/ On Feb 13, 2006, at 10:01 AM, jon wrote: |
From: Greg Ercolano <erco@(email surpressed)> Subject: Re: After Effects and Rush Date: Mon, 13 Feb 2006 14:39:37 -0500 |
Msg# 1234 View Complete Thread (12 articles) | All Threads Last Next |
jon wrote: [posted to rush.general]That's encouraging, when we tried a test here, after effects wouldn't start rendering (unlike a full install, which would start without problems). Do you have any tips for setup that I might have missed? I'd be curious to see what errors you're getting. Possibly it's just something simple, like a PATH setting. IIRC, the 'render only' install has a slightly different pathname from the full install, eg. on a mac: RENDER ONLY: /Applications/Adobe After Effects 6.5 RE FULL INSTALL: /Applications/Adobe After Effects 6.5 ..at least, I think that's what the 'RE' is for. So for example, if some of your MACs have the RE install, and some have the full install, you would need to modify the PATH setting at the top of the submit-afterfx script to look in both directories, eg: $ENV{PATH} .= ($G::iswindows) ? ";c:/Program Files/Adobe/After Effects 6.0/Support Files" # WIN : ":/Applications/Adobe After Effects 6.5". # MAC (FULL) ":/Applications/Adobe After Effects 6.5 RE"; # MAC (RENDER) ..this way, when the script runs on any machine, it will first try to use the full install version, then falls back to the render only directory if the full install isn't found. -- Greg Ercolano, erco@(email surpressed) Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed) Cel: (Tel# suppressed) Fax: (Tel# suppressed) |
From: Victor DiMichina <victor@(email surpressed)> Subject: Re: After Effects and Rush Date: Tue, 14 Feb 2006 15:15:57 -0500 |
Msg# 1240 View Complete Thread (12 articles) | All Threads Last Next |
jon wrote: [posted to rush.general]That's encouraging, when we tried a test here, after effects wouldn't start rendering (unlike a full install, which would start without problems). Do you have any tips for setup that I might have missed?thanks. Jon Block Picturemill yeah...what Greg said. ;)Also, before pulling your hair out getting the whole farm to render, try it out with a single command line render from the local machine. If you can take a project, and execute it with the aerender command, then you can render it with Rush as soon as the path variables are set up properly in your submit-afterfx.pl script. Vic |
From: Greg Ercolano <erco@(email surpressed)> Subject: Re: After Effects and Rush Date: Tue, 14 Feb 2006 17:06:26 -0500 |
Msg# 1242 View Complete Thread (12 articles) | All Threads Last Next |
Victor DiMichina wrote: Also, before pulling your hair out getting the whole farm to render, try it out with a single command line render from the local machine. If you can take a project, and execute it with the aerender command, then you can render it with Rush as soon as the path variables are set up properly in your submit-afterfx.pl script. Yes, definitely good advice there. All the rush submit scripts show an 'Executing:' line, which in most cases you can just cut+paste into a DOS or unix shell prompt to test from the command line. One exception is with the older 'submit-maya', where little mel scripts are generated on the fly, but usually you can copy+paste the mel from the log file into a tmp file, and test that way. The newer 'submit-maya6' script is superseding the older script, making use of the new "Render -r [mr|sw|..]" syntax (new as of Maya 6.x, and compatible with maya6 and up), which no longer needs the on-the-fly mel scripts, and simplifies things a great deal. I have a new 'submit-maya6-tile' script (beta testing) that uses this newer 'Render -r' syntax for *tiled* rendering: http://www.seriss.com/rush-current/submit-maya6-tile/index.html Contact me directly if you'd like to test it. It will be in the next release. Works for both maya sw and 'mayatomr' plugin rendering. (does not currently support 'mray standalone' rendering, yet) -- Greg Ercolano, erco@(email surpressed) Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed) Cel: (Tel# suppressed) Fax: (Tel# suppressed) |
From: Victor DiMichina <victor@(email surpressed)> Subject: Re: After Effects and Rush Date: Tue, 14 Feb 2006 15:09:12 -0500 |
Msg# 1239 View Complete Thread (12 articles) | All Threads Last Next |
jon wrote: [posted to rush.general]We are trying to set up our Maya render farm to support After Effects too. Unfortunately, our IT guy says that we need a full licensed copy on every render node (and we aren't budgeted for that). Has anyone ever got After Effects to work with Rush as a render-only install?Thanks We use network imaging, so every single machine for workstations as well as render farms has the exact same image on their hard drives. Full installs of Maya, Shake, and After Effects. Since Maya, Shake, and AE offer unlimited rendering, and Rush only calls up the command line renderer for each respective program, there is no conflict whatsoever. As long as you have enough licenses for the full version of the app that your artists use, you'll be fine. In an answer to your question, however, I can say YES we have had Rush working with a render only install. In the end of the day, Rush simply calls up the command line app "aerender." Hope that helps. Vic |
From: Greg Ercolano <erco@(email surpressed)> Subject: Re: After Effects and Rush Date: Tue, 14 Feb 2006 15:21:40 -0500 |
Msg# 1241 View Complete Thread (12 articles) | All Threads Last Next |
Victor DiMichina wrote: We are trying to set up our Maya render farm to support After Effects too. Unfortunately, our IT guy says that we need a full licensed copy on every render node (and we aren't budgeted for that). Has anyone ever got After Effects to work with Rush as a render-only install?ThanksWe use network imaging, so every single machine for workstations as well as render farms has the exact same image on their hard drives. Full installs of Maya, Shake, and After Effects. Since Maya, Shake, and AE offer unlimited rendering, and Rush only calls up the command line renderer for each respective program, there is no conflict whatsoever. As long as you have enough licenses for the full version of the app that your artists use, you'll be fine. In an answer to your question, however, I can say YES we have had Rush working with a render only install. In the end of the day, Rush simply calls up the command line app "aerender." Yes, definitely it all comes down to a command line invocation. So for instance, shake GUI licenses shouldn't be needed for rush rendering. (Unless they've changed their licensing since 1999, shake licenses the GUI separately from the command line, the gui being a bit more expensive then command line licenses. With macs, maybe licensing is 'free' somehow) IIRC, one of the cable companies had an AE issue where a few machines weren't rendering a particular scene correctly because the plugins were failing. They kept reinstalling AE (render only) and the plugins to no avail. Turned out to be those machines had the render only installs.. all the working machines had full installs. When they installed the full AE software and plugins, it went fine. I think the problem was some plugin they were using needed the full AE install. I'm afraid I don't know specifics, as there was no followup analysis by the customer once things were working. It did seem to be plugin specific. It's quite possible the plugin was hardwired for a non-"RE" path, and could maybe have been fixed by administering the plugin. Hard to say. -- Greg Ercolano, erco@(email surpressed) Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed) Cel: (Tel# suppressed) Fax: (Tel# suppressed) |
From: jon <jon@(email surpressed)> Subject: Re: After Effects and Rush Date: Tue, 14 Feb 2006 19:49:42 -0500 |
Msg# 1243 View Complete Thread (12 articles) | All Threads Last Next |
thanks to everyone!I'll try setting it up with After Effects 7 here, stay tuned for furthur weirdness. Jon Block |