From: "Stefan Andersson" <sanders3d@(email surpressed)> Subject: Batch frames Date: Tue, 09 May 2006 09:44:45 -0400 |
Msg# 1287 View Complete Thread (2 articles) | All Threads Last Next |
Hello, We have now created our own little submit script for XSI (that works within XSI). But we are still looking for exactly how you can "batch frames". The documentation doesn't clearly tell you how to do that... or we might be missing something. Any code example would be helpful. regards stefan andersson -- -------------------[ tear off and keep ]------------------- http://os3d.blogspot.com/ http://www.flickr.com/photos/sanders3d/ |
From: Greg Ercolano <erco@(email surpressed)> Subject: Re: Batch frames Date: Tue, 09 May 2006 13:52:17 -0400 |
Msg# 1288 View Complete Thread (2 articles) | All Threads Last Next |
Stefan Andersson wrote: We have now created our own little submit script for XSI (that works within XSI). But we are still looking for exactly how you can "batch frames". The documentation doesn't clearly tell you how to do that... or we might be missing something. There's a section on batching in the docs under the 'How-To' section; comes complete with a description and simple code example: http://www.seriss.com/rush-current/rush/rush-techniques.html#Batching%20Multiple%20Frames Batching is implemented in the logic of the script itself; the value the user types as a batching value, eg. "10", is used both as the frame step rate for the rush frame range (so that rush only shows every 10th frame), and the value is passed to the render script as an argument, so that it knows when its told to render frame 30, it really means render frames 30 thru (30+10-1) Any code example would be helpful. See the example in the above page; follow up here if you still have questions. -- Greg Ercolano, erco@(email surpressed) Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed) Cel: (Tel# suppressed) Fax: (Tel# suppressed) |