From: Gary Jaeger <gary@(email surpressed)> Subject: -b maya flag Date: Tue, 01 Aug 2006 14:27:12 -0400 |
Msg# 1356 View Complete Thread (4 articles) | All Threads Last Next |
Is there any way using rush to use a step rate with maya renders? I commonly render out slow versions of animations as tests using -b .5, etc. That doesn't work with rush. . . . . . . . . . . . . . . . . . . . . . . . . Gary Jaeger // Core Studio + www.corestudio.com + |
From: Greg Ercolano <erco@(email surpressed)> Subject: Re: -b maya flag Date: Tue, 01 Aug 2006 14:33:54 -0400 |
Msg# 1357 View Complete Thread (4 articles) | All Threads Last Next |
Gary Jaeger wrote: Is there any way using rush to use a step rate with maya renders? I commonly render out slow versions of animations as tests using -b .5, etc. That doesn't work with rush. The new submit-maya6 script in 102.42a6 supports both floating point frame ranges, and stepped frame ranges when batching. Did you upgrade to 102.42a6 already? If not, contact me directly and I'll supply you the upgrade info, which is free to all existing customers. If so, open the submit-maya6 interface, and click the "Help" button at the bottom, and scroll to the section on "Maya Floating Point Rendering", eg: Maya Floating Point Rendering ----------------------------- Here's an example of rendering with floating point frames. Maya has the capability of rendering the frames 'between frames', sometimes useful for motion blurring, or slowing the animation of a sequence down by rendering images between frames: Job Title: -- (Blank uses scene name) Scene Path: //path/scenes/sc17a.ma -- Scene file to render Renderer: maya(sw) -- Use Maya's software renderer Threads: 1 -- One thread for each frame Frames: 10.0-50.0,0.2 -- Render 10.0 - 50.0 stepping at 0.2 Batch Frames: 1 -- Renders 1 frame per machine Cpus: +any=5 -- Use any 5 available cpus This will create a job that generates a floating point frame list, where Maya will write out 'integerized' frame numbers (with the decimal points removed) that looks like eg: Rush Frame Output Image ---------- ------------ 0010.0 foo.0100.iff 0010.2 foo.0102.iff 0010.4 foo.0104.iff : 0049.6 foo.0496.iff 0049.8 foo.0498.iff 0050.0 foo.0500.iff When 'batching' is used, several floating point frames will be rendered at a time, eg: Frames: 10.0-50.0,0.2 -- Render 10.0 - 50.0 stepping at 0.2 Batch Frames: 5 -- Renders 5 frame per machine ..this will create a "batched frames" job that generates a frame list for every 5th floating point frame, each of which will render 5 frames at a time on each machine: Rush Scene Frame Frame Output Image -------- _ ------- ------------- | 10.0 foo.0100.iff | 10.2 foo.0102.iff 0010.0 --| 10.4 foo.0104.iff | 10.6 foo.0106.iff |_ 10.8 foo.0108.iff _ | 11.0 foo.0110.iff | 11.2 foo.0112.iff 0011.0 --| 11.4 foo.0114.iff | 11.6 foo.0116.iff |_ 11.8 foo.0118.iff : : _ | 49.0 foo.0490.iff | 49.2 foo.0492.iff 0049.0 --| 49.4 foo.0494.iff | 49.6 foo.0496.iff |_ 49.8 foo.0498.iff _ 0050.0 --|_ 50.0 foo.0500.iff -- Greg Ercolano, erco@(email surpressed) Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed) Fax: (Tel# suppressed) Cel: (Tel# suppressed) |
From: Gary Jaeger <gary@(email surpressed)> Subject: Re: -b maya flag Date: Tue, 01 Aug 2006 14:36:30 -0400 |
Msg# 1358 View Complete Thread (4 articles) | All Threads Last Next |
awesome, thanks greg. not sure how i missed that On Aug 1, 2006, at 11:33 AM, Greg Ercolano wrote: > [posted to rush.general] > > Gary Jaeger wrote: >> Is there any way using rush to use a step rate with maya renders? >> I commonly render out slow versions of animations as tests using - >> b .5, etc. That doesn't work with rush. > > The new submit-maya6 script in 102.42a6 supports both > floating point frame ranges, and stepped frame ranges > when batching. > > Did you upgrade to 102.42a6 already? > If not, contact me directly and I'll supply you the upgrade info, > which is free to all existing customers. > > If so, open the submit-maya6 interface, and click the "Help" > button at the bottom, and scroll to the section on > "Maya Floating Point Rendering", eg: > > Maya Floating Point Rendering > ----------------------------- > Here's an example of rendering with floating point frames. > Maya has the capability of rendering the frames 'between frames', > sometimes useful for motion blurring, or slowing the animation > of a sequence down by rendering images between frames: > > Job Title: -- (Blank uses scene name) > Scene Path: //path/scenes/sc17a.ma -- Scene file to render > Renderer: maya(sw) -- Use Maya's software renderer > Threads: 1 -- One thread for each frame > Frames: 10.0-50.0,0.2 -- Render 10.0 - 50.0 > stepping at 0.2 > Batch Frames: 1 -- Renders 1 frame per machine > Cpus: +any=5 -- Use any 5 available cpus > > > This will create a job that generates a floating point frame list, > where Maya will write out 'integerized' frame numbers (with the > decimal points removed) that looks like eg: > > Rush Frame Output Image > ---------- ------------ > 0010.0 foo.0100.iff > 0010.2 foo.0102.iff > 0010.4 foo.0104.iff > : > 0049.6 foo.0496.iff > 0049.8 foo.0498.iff > 0050.0 foo.0500.iff > > > When 'batching' is used, several floating point frames will be > rendered at a time, eg: > > Frames: 10.0-50.0,0.2 -- Render 10.0 - 50.0 > stepping at 0.2 > Batch Frames: 5 -- Renders 5 frame per machine > > > ..this will create a "batched frames" job that generates a frame list > for every 5th floating point frame, each of which will render 5 frames > at a time on each machine: > > Rush Scene > Frame Frame Output Image > -------- _ ------- ------------- > | 10.0 foo.0100.iff > | 10.2 foo.0102.iff > 0010.0 --| 10.4 foo.0104.iff > | 10.6 foo.0106.iff > |_ 10.8 foo.0108.iff > _ > | 11.0 foo.0110.iff > | 11.2 foo.0112.iff > 0011.0 --| 11.4 foo.0114.iff > | 11.6 foo.0116.iff > |_ 11.8 foo.0118.iff > : > : _ > | 49.0 foo.0490.iff > | 49.2 foo.0492.iff > 0049.0 --| 49.4 foo.0494.iff > | 49.6 foo.0496.iff > |_ 49.8 foo.0498.iff > _ > 0050.0 --|_ 50.0 foo.0500.iff > > > -- > Greg Ercolano, erco@(email surpressed) > Rush Render Queue, http://seriss.com/rush/ > Tel: 626-791-9225 > Fax: 626-795-5947 > Cel: 310-266-8906 > . . . . . . . . . . . . . . . . . . . . . . . . Gary Jaeger // Core Studio + www.corestudio.com + |
From: Greg Ercolano <erco@(email surpressed)> Subject: Re: -b maya flag [MAYA 2009 UPDATE: FLOATING POINT RENDERING WITH Date: Tue, 09 Jun 2009 03:38:01 -0400 |
Msg# 1848 View Complete Thread (4 articles) | All Threads Last Next |
Replying to this old thread to update regarding rendering floating point frame ranges with Maya 2009 and up. In Maya 2009 they dropped the -se/-be flags that the submit-maya script used to handle floating point frame numbers. So if you try to render floating point frame numbers with Maya 2009, you'll get an error about the '-se' flag being uknown. So if you're using Maya 2009 with floating point frames and getting that error, find this line in the submit-maya.pl script: $opt{MayaFlags} .= "-se $se -be $be "; ..and change it to read: $opt{MayaFlags} .= "-rfs $se -rfb $be "; ..and that should solve it. [THIS FIX IS IN RUSH 102.42a9b AND UP] Greg Ercolano wrote: > Gary Jaeger wrote: >> Is there any way using rush to use a step rate with maya renders? I >> commonly render out slow versions of animations as tests using -b .5, >> etc. That doesn't work with rush. > > The new submit-maya6 script in 102.42a6 supports both > floating point frame ranges, and stepped frame ranges > when batching. > > Did you upgrade to 102.42a6 already? > If not, contact me directly and I'll supply you the upgrade info, > which is free to all existing customers. > > If so, open the submit-maya6 interface, and click the "Help" > button at the bottom, and scroll to the section on > "Maya Floating Point Rendering", eg: > > Maya Floating Point Rendering > ----------------------------- > Here's an example of rendering with floating point frames. > Maya has the capability of rendering the frames 'between frames', > sometimes useful for motion blurring, or slowing the animation > of a sequence down by rendering images between frames: > > Job Title: -- (Blank uses scene name) > Scene Path: //path/scenes/sc17a.ma -- Scene file to render > Renderer: maya(sw) -- Use Maya's software renderer > Threads: 1 -- One thread for each frame > Frames: 10.0-50.0,0.2 -- Render 10.0 - 50.0 stepping at 0.2 > Batch Frames: 1 -- Renders 1 frame per machine > Cpus: +any=5 -- Use any 5 available cpus > > > This will create a job that generates a floating point frame list, > where Maya will write out 'integerized' frame numbers (with the > decimal points removed) that looks like eg: > > Rush Frame Output Image > ---------- ------------ > 0010.0 foo.0100.iff > 0010.2 foo.0102.iff > 0010.4 foo.0104.iff > : > 0049.6 foo.0496.iff > 0049.8 foo.0498.iff > 0050.0 foo.0500.iff > > > When 'batching' is used, several floating point frames will be > rendered at a time, eg: > > Frames: 10.0-50.0,0.2 -- Render 10.0 - 50.0 stepping at 0.2 > Batch Frames: 5 -- Renders 5 frame per machine > > > .this will create a "batched frames" job that generates a frame list > for every 5th floating point frame, each of which will render 5 frames > at a time on each machine: > > Rush Scene > Frame Frame Output Image > -------- _ ------- ------------- > | 10.0 foo.0100.iff > | 10.2 foo.0102.iff > 0010.0 --| 10.4 foo.0104.iff > | 10.6 foo.0106.iff > |_ 10.8 foo.0108.iff > _ > | 11.0 foo.0110.iff > | 11.2 foo.0112.iff > 0011.0 --| 11.4 foo.0114.iff > | 11.6 foo.0116.iff > |_ 11.8 foo.0118.iff > : > : _ > | 49.0 foo.0490.iff > | 49.2 foo.0492.iff > 0049.0 --| 49.4 foo.0494.iff > | 49.6 foo.0496.iff > |_ 49.8 foo.0498.iff > _ > 0050.0 --|_ 50.0 foo.0500.iff > > |