From: Gary Jaeger <gary@(email surpressed)> Subject: maya8 Date: Wed, 08 Nov 2006 15:04:33 -0500 |
Msg# 1416 View Complete Thread (8 articles) | All Threads Last Next |
|
From: Gary Jaeger <gary@(email surpressed)> Subject: Re: maya8 Date: Wed, 08 Nov 2006 15:38:17 -0500 |
Msg# 1417 View Complete Thread (8 articles) | All Threads Last Next |
|
From: "Niklas Aldergren" <n.aldergren@(email surpressed)> Subject: Re: maya8 Date: Wed, 08 Nov 2006 15:41:10 -0500 |
Msg# 1418 View Complete Thread (8 articles) | All Threads Last Next |
On 8 Nov 2006 20:38:17 -0000, Gary Jaeger <gary@(email surpressed)> wrote: i guess not. it seems to just work w/ the maya6 script. I guess you'll have to change the name of that one at some point :) As of a7 the new-style script is actually called just submit-maya: http://seriss.com/rush-current/rush/release-notes.html#102.42a7 /Niklas |
From: Greg Ercolano <erco@(email surpressed)> Subject: Re: maya8 Date: Wed, 08 Nov 2006 16:18:06 -0500 |
Msg# 1421 View Complete Thread (8 articles) | All Threads Last Next |
Gary Jaeger wrote: i guess not. it seems to just work w/ the maya6 script. Yes, under windows you don't usually need to change anything, all the settings can be left commented out, so that the variable settings all come from the "System Environment" variable settings. (just be sure to restart rushd or reboot after installing maya, to ensure rush picks up the new "System Environment" settings from the new install of maya) I guess you'll have to change the name of that one at some point :) Yes, in Rush 102.42a6 and older: The 'submit-maya6' script uses the "newer syntax" introduced in Maya 6 (hence the name), which invokes "Render -r" to render scenes. The "submit-maya" script is the "old school" submit script that invokes mayabatch/maya -render, and uses mel scripts to run mental ray renders. As of 102.42a7, as Niklas indicates, I changed the names of the two scripts because it was confusing folks. So the new names are: "submit-maya" is the "newer syntax" script. "submit-maya-old" is the "old school" script. So basically the files were renamed: OLD NAME NEW NAME (102.42a7 and up) submit-maya6 -> submit-maya -- uses new "Render -r [sw|mr..]" submit-maya -> submit-maya-old -- uses old "maya -render" and "mayabatch" The old scripts are rarely used anymore; the new syntax seems to be the "better thing". I keep the old script around because it shows how one can make custom mel scripts "on the fly", and also to support those VERY few people using maya5 and older.. -- Greg Ercolano, erco@(email surpressed) Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed) Fax: (Tel# suppressed) Cel: (Tel# suppressed) |
From: Greg Ercolano <erco@(email surpressed)> Subject: Re: maya8 Date: Wed, 08 Nov 2006 15:43:41 -0500 |
Msg# 1419 View Complete Thread (8 articles) | All Threads Last Next |
Gary Jaeger wrote: I'm deploying maya8 on the render machines. Is there anything in particular I need to change for our submit scprits? Usually just the variable settings at the top of the script below this header: ######################################################### ### MAYA SPECIFIC VARIABLES -- CUSTOMIZE AS NECESSARY ### ### See Maya docs for more info. ### ######################################################### Depending on the platform(s) you're using, update the PATH and MAYA_LOCATION. If you're using mental ray standalone, you may need to update those settings as well. If you want to keep both versions of maya on the machines, and be able to switch between them, then make separate copies of the submit script; eg: submit-maya7 submit-maya8 ..and modify the submit-maya7 script to use only Maya7 paths, and modify the submit-maya8 script to use only Maya8 paths. Then users can render with either version of maya, depending on the script they submit with. eg. the submit-maya7 script might look like: if ( $G::iswindows ) { # WINDOWS # Normally leave this commented out; Maya sets these by default. # Restart the Rushd service if you recently installed Maya. # $ENV{MAYA_LOCATION} = "c:/Program Files/Alias/Maya7.0"; # MAYA7 $ENV{PATH} = "$ENV{MAYA_LOCATION}/bin;$ENV{PATH}"; [..] ..and the submit-maya8 script might look like: if ( $G::iswindows ) { # WINDOWS # Normally leave this commented out; Maya sets these by default. # Restart the Rushd service if you recently installed Maya. # $ENV{MAYA_LOCATION} = "c:/Program Files/Alias/Maya8.0"; # MAYA8 $ENV{PATH} = "$ENV{MAYA_LOCATION}/bin;$ENV{PATH}"; [..] Note the comment character (#) has been removed from the beginning of the MAYA_LOCATION and PATH lines. -- Greg Ercolano, erco@(email surpressed) Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed) Fax: (Tel# suppressed) Cel: (Tel# suppressed) |
From: Gary Jaeger <gary@(email surpressed)> Subject: Re: maya8 Date: Wed, 08 Nov 2006 15:49:46 -0500 |
Msg# 1420 View Complete Thread (8 articles) | All Threads Last Next |
|
From: Gary Jaeger <gary@(email surpressed)> Subject: Re: maya8 Date: Thu, 09 Nov 2006 15:34:51 -0500 |
Msg# 1424 View Complete Thread (8 articles) | All Threads Last Next |
So I have that working with OS X too. Now how do I modify (or create) a double-clickable submit-maya8.app? I've run my submit-maya8.pl from the terminal with success. On Nov 8, 2006, at 12:43 PM, Greg Ercolano wrote: > Usually just the variable settings at the top of the script > below this header: . . . . . . . . . . . . . . . . . . . . . . . . Gary Jaeger // Core Studio + www.corestudio.com + |
From: Greg Ercolano <erco@(email surpressed)> Subject: Re: maya8 Date: Thu, 09 Nov 2006 15:54:08 -0500 |
Msg# 1425 View Complete Thread (8 articles) | All Threads Last Next |
Gary Jaeger wrote: So I have that working with OS X too. Now how do I modify (or create) a double-clickable submit-maya8.app? I've run my submit-maya8.pl from the terminal with success. Yes, you'll need to make a .app for the script, so that the macs can run it from the Finder. (It's always been silly to me that the Finder can't run scripts by just clicking on them. That's what the 'execute' bit on the file is for ;) How to create a .app for a custom script was covered recently in this newsgroup article: http://seriss.com/cgi-bin/rush/newsgroup-threaded.cgi?-view+1378+1378 ..be sure you have the correct permissions on the files (note the 'p' flag on the cp command) -- Greg Ercolano, erco@(email surpressed) Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed) Fax: (Tel# suppressed) Cel: (Tel# suppressed) |