From: Gary Jaeger <gary@(email surpressed)>
Subject: mi standalone from .ma files
   Date: Wed, 28 Mar 2007 19:14:11 -0400
Msg# 1507
View Complete Thread (6 articles) | All Threads
Last Next
Greg-

We had a bit of downtime, so I thought I'd tackle something I've never done. We've always generated .mi files, but I'd like to try using our standalone licenses and simply submit .ma files. But it's not working. 

I couldn't find that docs for doing this method. thx.

--------------- Rush 102.42a6 --------------
--      Host: renderboxx-01
--       Pid: 3824
--     Title: cam_claws2
--     Jobid: coregfx-02.461
--     Frame: 0290
--     Tries: 0
--     Owner: edit2 (501/501)
-- RunningAs: renderboxx01
--  Priority: 1
--      Nice: 10
--    Tmpdir: C:/TEMP/.RUSH_TMP.13
--   LogFile: //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room/scenes/cap_room11.ma.log/0290
--   Command: perl //corefileserver/coreAPPS/rush/rushscripts/submit-maya8.pl -render 1 0 0 0 yes 3 Fail //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room/scenes/cap_room11.ma //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/source/cg/test mentalray-standalone(mi) 1 5 0 off -camcam_claws2-percentRes25-exportPathNamesaaaaaaaaaa - - off
--   Started: Wed Mar 28 16:02:05 2007
--------------------------------------------

*** MAYA RENDER ***
   RENDERER: mentalray-standalone(mi)
    THREADS: 1
  SCENEPATH: //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room/scenes/cap_room11.ma
    PROJECT: //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room
   IMAGEDIR: //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/source/cg/test
  MAYAFLAGS: -cam cam_claws2 -percentRes 25 -exportPathNames aaaaaaaaaa
BATCHFRAMES: 1 (290-290,1)
  MRAYFLAGS:
  SAVEMIDIR: -
    RETRIES: 3 (Fail after 3 retries)
MAXLOGSIZE: 0
       PATH: c:\rush/bin;C:\Program Files\Autodesk\Maya8.5\bin;C:\Program Files\Alias\Maya8.0\bin;c:\program files\imagemagick-6.1.8-q16;C:\Program Files\Alias\Maya6.0\bin;C:\Perl\bin\;C:\Program Files\AliasWavefront\mental ray for Maya 1.5\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\QuickTime\QTSystem\;c:\rush\bin;C:\Program Files\Common Files\Adobe\AGL

Executing: Render -r mi -proj //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room -s 290 -e 290 -b 1 -file C:/TEMP/.RUSH_TMP.13/foo.mi -cam cam_claws2 -percentRes 25 -exportPathNames aaaaaaaaaa -rd //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/source/cg/test //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room/scenes/cap_room11.ma

Starting "C:\Program Files\Autodesk\Maya8.5\bin\mayabatch.exe"
mental ray for Maya 8.5
// mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya8.5/mentalray/maya.rayrc
mental ray for Maya: setup
mental ray for Maya: initialize
mental ray: version 3.5.6.7, 22 Nov 2006, revision 19663
mental ray for Maya: using 1 license
mental ray for Maya: register extensions
// mental ray Node Factory: loaded
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/architectural.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/architectural.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/base.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/base.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/contour.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/contour.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/paint.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/paint.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/physics.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/physics.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/subsurface.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/subsurface.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/surfaceSampler.dll
// generating Maya nodes...
mental ray for Maya: successfully registered
mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya8.5/mentalray/maya.rayrc
mental ray: mental ray for Maya - startup done
File read in 54 seconds.
Result: //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room/scenes/cap_room11.ma
Warning: Found camera cam_clawsShape2.
Warning: (Mayatomr.Scene) : subdTessShape84: empty UV set map1 detected, ignored
Warning: (Mayatomr.Scene) : subdTessShape299: empty UV set map1 detected, ignored
Scene //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room/scenes/cap_room11.ma completed.

--- MAYA SUCCEEDS: EXITCODE=0

*** MENTAL RAY RENDER PASS ***
--- Chdir to project directory '//corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room': OK

Executing: ray  -verbose 5 -threads 1 C:/TEMP/.RUSH_TMP.13/foo.mi
'\\corefileserver\core0000\core_projects\0000_reel\0000_capcom\production\cg\capcom_room'
CMD.EXE was started with the above path as the current directory.
UNC paths are not supported.  Defaulting to Windows directory.
'ray' is not recognized as an internal or external command,
operable program or batch file.

--- RAY FAILED: EXITCODE=1

. . . . . . . . . . . .
Gary Jaeger // Core Studio
86 Graham Street, Suite 120
San Francisco, CA 94129
415 543 8140



   From: Greg Ercolano <erco@(email surpressed)>
Subject: Re: mi standalone from .ma files
   Date: Wed, 28 Mar 2007 19:39:31 -0400
Msg# 1508
View Complete Thread (6 articles) | All Threads
Last Next
Gary Jaeger wrote:

'ray' is not recognized as an internal or external command,
operable program or batch file.

	Looks like 'ray.exe' is not in your PATH.

	You probably need to set these variables:

    # Uncomment for Mentalray Standalone
    $ENV{MI_ROOT}    = "c:/program files/alias/mentalray3.4";
    $ENV{MI_BIN_DIR} = "$ENV{MI_ROOT}/bin";
    $ENV{PATH}       = "$ENV{MI_BIN_DIR};$ENV{PATH}";

	..in the WINDOWS environment variable section at the top of your
	"submit-maya8.pl" script. Change the path as needed for your
	mental ray standalone install.

--
Greg Ercolano, erco@(email surpressed)
Rush Render Queue, http://seriss.com/rush/
Tel: (Tel# suppressed)
Fax: (Tel# suppressed)
Cel: (Tel# suppressed)

   From: Gary Jaeger <gary@(email surpressed)>
Subject: Re: mi standalone from .ma files
   Date: Wed, 28 Mar 2007 20:00:58 -0400
Msg# 1509
View Complete Thread (6 articles) | All Threads
Last Next
ok, thanks Greg. So I did that, but now I get another error. 

Executing: ray  -verbose 5 -threads 1 C:/TEMP/.RUSH_TMP.77/foo.mi
Can't spawn "ray  -verbose 5 -threads 1 C:/TEMP/.RUSH_TMP.77/foo.mi": No error at //corefileserver/coreAPPS/rush/rushscripts/.common.pl line 235.

complete (except for the retries) log below


--------------- Rush 102.42a --------------
--      Host: renderboxx-10
--       Pid: 1924
--     Title: cam_claws2
--     Jobid: coregfx-02.464
--     Frame: 0290
--     Tries: 0
--     Owner: edit2 (501/501)
-- RunningAs: system
--  Priority: 1
--      Nice: 10
--    Tmpdir: C:/TEMP/.RUSH_TMP.77
--   LogFile: //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room/scenes/cap_room11.ma.log/0290
--   Command: perl //corefileserver/coreAPPS/rush/rushscripts/submit-maya8.pl -render 1 0 0 0 yes 3 Fail //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room/scenes/cap_room11.ma //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/source/cg/test mentalray-standalone(mi) 1 5 0 off -camcam_claws2-percentRes25-exportPathNamesaaaaaaaaaa - - off
--   Started: Wed Mar 28 15:50:34 2007
------------------------------------------

*** MAYA RENDER ***
   RENDERER: mentalray-standalone(mi)
    THREADS: 1
  SCENEPATH: //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room/scenes/cap_room11.ma
    PROJECT: //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room
   IMAGEDIR: //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/source/cg/test
  MAYAFLAGS: -cam cam_claws2 -percentRes 25 -exportPathNames aaaaaaaaaa
BATCHFRAMES: 1 (290-290,1)
  MRAYFLAGS:
  SAVEMIDIR: -
    RETRIES: 3 (Fail after 3 retries)
MAXLOGSIZE: 0
       PATH: c:/program files/Autodesk/MentalRayStandalone3.5.1/bin;c:\rush/bin;C:\Program Files\Autodesk\Maya8.5\bin;C:\Program Files\Alias\Maya6.0\bin;C:\Perl\bin\;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\Intel\DMIX;c:\rush\bin;C:\Program Files\Common Files\Adobe\AGL

Executing: Render -r mi -proj //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room -s 290 -e 290 -b 1 -file C:/TEMP/.RUSH_TMP.77/foo.mi -cam cam_claws2 -percentRes 25 -exportPathNames aaaaaaaaaa -rd //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/source/cg/test //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room/scenes/cap_room11.ma

Starting "C:\Program Files\Autodesk\Maya8.5\bin\mayabatch.exe"
mental ray for Maya 8.5
// mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya8.5/mentalray/maya.rayrc
mental ray for Maya: setup
mental ray for Maya: initialize
mental ray: version 3.5.6.7, 22 Nov 2006, revision 19663
mental ray for Maya: using 1 license
mental ray for Maya: register extensions
// mental ray Node Factory: loaded
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/architectural.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/architectural.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/base.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/base.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/contour.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/contour.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/paint.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/paint.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/physics.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/physics.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/subsurface.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/subsurface.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/surfaceSampler.dll
// generating Maya nodes...
mental ray for Maya: successfully registered
mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya8.5/mentalray/maya.rayrc
mental ray: mental ray for Maya - startup done
File read in 30 seconds.
Result: //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room/scenes/cap_room11.ma
Warning: Found camera cam_clawsShape2.
Warning: (Mayatomr.Scene) : subdTessShape84: empty UV set map1 detected, ignored
Warning: (Mayatomr.Scene) : subdTessShape299: empty UV set map1 detected, ignored
Scene //corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room/scenes/cap_room11.ma completed.

--- MAYA SUCCEEDS: EXITCODE=0

*** MENTAL RAY RENDER PASS ***
--- Chdir to project directory '//corefileserver/core0000/core_projects/0000_reel/0000_capcom/production/cg/capcom_room': OK

Executing: ray  -verbose 5 -threads 1 C:/TEMP/.RUSH_TMP.77/foo.mi
Can't spawn "ray  -verbose 5 -threads 1 C:/TEMP/.RUSH_TMP.77/foo.mi": No error at //corefileserver/coreAPPS/rush/rushscripts/.common.pl line 235.

--- RAY FAILED: EXITCODE=255

On Mar 28, 2007, at 4:39 PM, Greg Ercolano wrote:

Looks like 'ray.exe' is not in your PATH.




. . . . . . . . . . . .
Gary Jaeger // Core Studio
86 Graham Street, Suite 120
San Francisco, CA 94129
415 543 8140



   From: Greg Ercolano <erco@(email surpressed)>
Subject: Re: mi standalone from .ma files
   Date: Fri, 30 Mar 2007 16:09:11 -0400
Msg# 1521
View Complete Thread (6 articles) | All Threads
Last Next
Gary Jaeger wrote:
ok, thanks Greg. So I did that, but now I get another error.

	[we're following up in private email to figure this out.
	We've got something working, Gary is doing some final tests.
	Will follow up with the fixes when he confirms]

   From: Saker Klippsten <saker@(email surpressed)>
Subject: Re: mi standalone from .ma files
   Date: Fri, 30 Mar 2007 16:15:51 -0400
Msg# 1522
View Complete Thread (6 articles) | All Threads
Last Next
Darn! I was enjoying fallowing this..
I to would like to get cleaner working :)

But have not tested this out yet..

Let me know the solution!

thanks
-Saker


Greg Ercolano wrote:
[posted to rush.general]

Gary Jaeger wrote:
ok, thanks Greg. So I did that, but now I get another error.

    [we're following up in private email to figure this out.
    We've got something working, Gary is doing some final tests.
    Will follow up with the fixes when he confirms]
begin:vcard
fn:Saker Klippsten
n:Klippsten;Saker
org:Zoic Studios;Zoic Engineering Department. (ZED)
adr:;;3582 Eastham Dr. ;Culver City;CA;90232;USA
email;internet:saker@(email surpressed)
title:Head of Engineering
tel;work:310-838-0770
tel;fax:310-838-1169
tel;cell:310-350-3854
x-mozilla-html:TRUE
url:Http://www.zoicstudios.com
version:2.1
end:vcard


   From: Greg Ercolano <erco@(email surpressed)>
Subject: Re: mi standalone from .ma files
   Date: Fri, 30 Mar 2007 16:26:22 -0400
Msg# 1523
View Complete Thread (6 articles) | All Threads
Last Next
Saker Klippsten wrote:
Darn! I was enjoying fallowing this..
I to would like to get cleaner working :)

	Actually, this is the mi <-> ma thread you're in.
	You want to follow the other thread entitled "Re: Rush + Autodesk Cleaner?"

	The cleaner thread has remained online.

--
Greg Ercolano, erco@(email surpressed)
Rush Render Queue, http://seriss.com/rush/
Tel: (Tel# suppressed)
Fax: (Tel# suppressed)
Cel: (Tel# suppressed)