From: Dylan Penhale <dylan@(email surpressed)> Subject: pre render rib generation Date: Wed, 23 Jan 2008 01:08:35 -0500 |
Msg# 1661 View Complete Thread (4 articles) | All Threads Last Next |
Hi thereThe generic rush submit script for Renderman pro server accepts ribs. Is rush able to pre convert maya files to rib as part of it's submit process using a separate rib creation host? We can script it along the lines of a pre render process and a depend on job but it would be good to know if there is another way that wouldn't require two jobs. Regards -- Dylan Penhale Systems Administrator Fuel International 65 King Street Newtown Sydney Australia 2042 p. (Tel# suppressed) f. (Tel# suppressed) m. +61424 655 320 w. www.fuelvfx.com |
From: Greg Ercolano <erco@(email surpressed)> Subject: Re: pre render rib generation Date: Wed, 23 Jan 2008 04:35:50 -0500 |
Msg# 1662 View Complete Thread (4 articles) | All Threads Last Next |
Dylan Penhale wrote: > The generic rush submit script for Renderman pro server accepts ribs. > Is rush able to pre convert maya files to rib as part of it's submit > process using a separate rib creation host? We can script it along the > lines of a pre render process and a depend on job but it would be good > to know if there is another way that wouldn't require two jobs. Hi Dylan, The submit-maya script has 'renderman(rman)' as one of the options at the "Renderer:" prompt, which will cause maya to load the maya scene, and render it with the renderman plugin. If you want it to generate ribs on one host, then render it on a separate host, that can probably be tied into a single job/script; show me ribgen and render commands you're currently using in the two-job process, and I can tell you how it can be managed as a single job. -- Greg Ercolano, erco@(email surpressed) Seriss Corporation Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed) Fax: (Tel# suppressed) Cel: (Tel# suppressed) |
From: Dylan Penhale <dylanpenhale@(email surpressed)> Subject: RE: pre render rib generation Date: Wed, 23 Jan 2008 21:28:48 -0500 |
Msg# 1663 View Complete Thread (4 articles) | All Threads Last Next |
Hi Greg Having it all as a single job would be the way to go if possible. Currently the only way we have managed to get the ribs and render is using Alfred (we generally use renderman for Maya so the pro server pipeline is new to us). We will try to work out the commands and let you know. Dylan -----Original Message----- From: Greg Ercolano [mailto:erco@(email surpressed)] Sent: Wednesday, 23 January 2008 8:36 PM To: void@(email surpressed) Subject: Re: pre render rib generation [posted to rush.general] Dylan Penhale wrote: > The generic rush submit script for Renderman pro server accepts ribs. > Is rush able to pre convert maya files to rib as part of it's submit > process using a separate rib creation host? We can script it along the > lines of a pre render process and a depend on job but it would be good > to know if there is another way that wouldn't require two jobs. Hi Dylan, The submit-maya script has 'renderman(rman)' as one of the options at the "Renderer:" prompt, which will cause maya to load the maya scene, and render it with the renderman plugin. If you want it to generate ribs on one host, then render it on a separate host, that can probably be tied into a single job/script; show me ribgen and render commands you're currently using in the two-job process, and I can tell you how it can be managed as a single job. -- Greg Ercolano, erco@(email surpressed) Seriss Corporation Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed) Fax: (Tel# suppressed) Cel: (Tel# suppressed) |
From: Dylan Penhale <dylanpenhale@(email surpressed)> Subject: RE: pre render rib generation Date: Wed, 23 Jan 2008 21:52:54 -0500 |
Msg# 1664 View Complete Thread (4 articles) | All Threads Last Next |
First stage is the ribgen done via mayabatch with the Mel command: file -op "rmanExportRIBCompression=1";rmanExportFullPaths=1;rmanExportGlobalLights=1; rmanExportLocalLights=1;rmanExportShaders=1;rmanExportAttributeBlock=0;rmanE xportMultipleFrames=0;rmanExportStartFrame=1;rmanExportEndFrame=10;rmanExpor tByFrame=1" -typ "RIB_Archive" -pr -ea "C:/Documents and Settings/user/Desktop"; Second stage is the Prman render, the command would be the same as the one in submit-renderman.pl I assume. Dylan -----Original Message----- From: Dylan Penhale [mailto:dylanpenhale@(email surpressed)] Sent: Thursday, 24 January 2008 1:29 PM To: void@(email surpressed) Subject: RE: pre render rib generation [posted to rush.general] Hi Greg Having it all as a single job would be the way to go if possible. Currently the only way we have managed to get the ribs and render is using Alfred (we generally use renderman for Maya so the pro server pipeline is new to us). We will try to work out the commands and let you know. Dylan -----Original Message----- From: Greg Ercolano [mailto:erco@(email surpressed)] Sent: Wednesday, 23 January 2008 8:36 PM To: void@(email surpressed) Subject: Re: pre render rib generation [posted to rush.general] Dylan Penhale wrote: > The generic rush submit script for Renderman pro server accepts ribs. > Is rush able to pre convert maya files to rib as part of it's submit > process using a separate rib creation host? We can script it along the > lines of a pre render process and a depend on job but it would be good > to know if there is another way that wouldn't require two jobs. Hi Dylan, The submit-maya script has 'renderman(rman)' as one of the options at the "Renderer:" prompt, which will cause maya to load the maya scene, and render it with the renderman plugin. If you want it to generate ribs on one host, then render it on a separate host, that can probably be tied into a single job/script; show me ribgen and render commands you're currently using in the two-job process, and I can tell you how it can be managed as a single job. -- Greg Ercolano, erco@(email surpressed) Seriss Corporation Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed) Fax: (Tel# suppressed) Cel: (Tel# suppressed) |