From: Craig Allison <craig@(email surpressed)> Subject: Rendered frame stuck on status "Run" Date: Mon, 17 Mar 2008 06:49:45 -0400 |
Msg# 1706 View Complete Thread (7 articles) | All Threads Last Next |
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From: Greg Ercolano <erco@(email surpressed)> Subject: Re: Rendered frame stuck on status "Run" Date: Mon, 17 Mar 2008 09:20:20 -0400 |
Msg# 1707 View Complete Thread (7 articles) | All Threads Last Next |
Craig Allison wrote: > Hello! > > I've just upgraded a box to Debian 4 and have installed Shake 4.1, > Rush 102.42a. > > The box goes online and picks up jobs fine, it will render the first > allocated frame no problem and then when it picks up the next, it > renders the frame and gets Shake exit code 0 > but Rush doesn't release the frame and move on. The box will sit all > night with status "Run" even though the log shows an exit code of 0. > When you login to the box it will show 2 Shake processes (1 for each > cpu) taking 0% CPU. > > Any ideas? Hi Craig, Hit "All Jobs" to make sure you don't have two jobs running the same scene and frame range. It's possible the log you're looking at that shows the frame as 'exit 0' is not the same log as the one that is running the frame. A possible situation is if there are *two* jobs both running the same shake job and frame range; the stuck job's log getting overwritten by the other job that successfully ran on a different machine. If this were the case, the "Jobid" and "Hostname" field of the 'Frames' report wouldn't match the same fields in the header of the frame log. Can you include the "Frames" report from irush showing the frame in the Run state, and the *complete* frame log (including the headers at the top, and the shake exit message at the bottom)? -- Greg Ercolano, erco@(email surpressed) Seriss Corporation Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed) Fax: (Tel# suppressed) Cel: (Tel# suppressed) |
From: Craig Allison <craig@(email surpressed)> Subject: Re: Rendered frame stuck on status "Run" Date: Thu, 20 Mar 2008 09:26:45 -0400 |
Msg# 1708 View Complete Thread (7 articles) | All Threads Last Next |
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From: Greg Ercolano <erco@(email surpressed)> Subject: Re: Rendered frame stuck on status "Run" Date: Thu, 20 Mar 2008 15:12:35 -0400 |
Msg# 1709 View Complete Thread (7 articles) | All Threads Last Next |
Craig Allison wrote: > Sorry about the delay getting back on this one, I've been very busy! > > The problem was intermittent but a change of kernel seems to have > eradicated the problem altogether... Thanks for the follow up, Craig.. So the problem was with the default Debian 4 + Shake 4.1 combo. Interesting. Just curious: is it a known issue where a kernel upgrade was a known solution, or was it just a happy coincidence? If it was a known issue, guess I'd be curious to see any links that might have helped you, in case they cover details as to the cause, in case it's something I should watch out for across the board with linux. -- Greg Ercolano, erco@(email surpressed) Seriss Corporation Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed) Fax: (Tel# suppressed) Cel: (Tel# suppressed) |
From: Craig Allison <craig@(email surpressed)> Subject: Re: Rendered frame stuck on status "Run" Date: Tue, 25 Mar 2008 14:15:54 -0400 |
Msg# 1711 View Complete Thread (7 articles) | All Threads Last Next |
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From: Greg Ercolano <erco@(email surpressed)> Subject: Re: Rendered frame stuck on status "Run" Date: Tue, 25 Mar 2008 23:04:41 -0400 |
Msg# 1714 View Complete Thread (7 articles) | All Threads Last Next |
Craig Allison wrote: > Done 0010 3 render43 4882 render48.62 03/25,17:23:19 00:30:35 > Done 0011 3 render43 4884 render48.62 03/25,17:23:19 00:30:35 > Done 0012 3 render43 4907 render48.62 03/25,17:53:54 00:00:17 > Done 0013 3 render43 4909 render48.62 03/25,17:53:54 00:00:15 > > At least the status is not sticking on "Run" but I don't understand > why the frames are differing so much - I will let it run on a few > more scenes before I hit the panic button! > > Just though I'd leave an update! It does seem odd that 4 renders kick in on the box, and two take 30 mins to complete, and the other two take 20 seconds. I guess jump over to the machine while the frames are taking a while, and use 'strace' to see what shake is doing while the frames are 'stuck' running, eg: rsh render43 ps fax << determine the PID of the stuck shake process strace -p <shake_PID> << see what shake is doing.. Also look in the logs while the frames are stuck to see if there's any way to tell what shake is doing that it's getting stuck on. (Turn on verbose mode if not already..) -- Greg Ercolano, erco@(email surpressed) Seriss Corporation Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed) Fax: (Tel# suppressed) Cel: (Tel# suppressed) |
From: Craig Allison <craig@(email surpressed)> Subject: Re: Rendered frame stuck on status "Run" Date: Wed, 30 Apr 2008 08:22:13 -0400 |
Msg# 1728 View Complete Thread (7 articles) | All Threads Last Next |
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