From: Greg Ercolano <erco@(email surpressed)> Subject: Maya 2009 not using all processors Date: Wed, 08 Apr 2009 17:27:21 -0400 |
Msg# 1834 View Complete Thread (1 article) | All Threads Last Next |
If you're having trouble with the new Maya 2009 not using all processors on eg. quad core machines, check out this article: http://mattgadient.com/2009/02/22/make-maya-2009-use-a-multi-core-cpu/ I'm quoting the highlights of the article here, just in case the link goes stale: Make Maya 2009 use a multi core cpu ----------------------------------- [February 22nd, 2009] Article by: Matthew Gadien "A small shocker using Maya on a Quad-Core Intel processor was that CPU usage by default was about 50%. Yes that’s right FIFTY PERCENT. It looked similar to this: [greg's ascii-art of their Task Manager showing 50% usage] ____________________________________________________________ | Windows Task Manager | |____________________________________________________________| | | | Cpu Usage _________ _________ _________ _________ | | .... .... | || || || | | | .... .... | || /\ /\|| || | | | .... .... | /\ ||/ \/\/ || /\/|| | | | #### #### |/\_/ \ || || /\/ || /\ /\_/| | | #### #### | \/|| ||/\/ ||/ \/ | | | #### #### |_________||_________||_________||_________| | | 50 % Cpu 1 Cpu 2 Cpu 3 Cpu 4 | |____________________________________________________________| "This was a little disappointing - Maya 2009 basically caused another dual-core machine to grind to a halt, and was only using about half the potential of the Quad-Core." He goes on to say (skipping some content): "If you’re using the default Maya Software renderer, there’s an option in the Render Settings menu, but I wont go into that here. The individual I was helping needed MENTAL RAY to be used (instead of Maya Software Renderer), and there wasn’t an equivilent option in that menu. "If you’re using Mental Ray, this is where you make the change [inside maya]: [Greg's summary of the article's screenshots] -------------------------------------------------------------- 1) Switch to the 'Rendering' submenu 2) Under the 'Render' menu, click on "Batch Render" 3) In the "Mental Ray Batch Render Option" dialog, in the "Parallelism" section: 3a) Set Render Threads: 8 3b) Disable the 'Auto Render Threads' checkbox -------------------------------------------------------------- [For a Quad-Core I needed to use 8 to max out the processors.] "This is the trick! "By default, Maya chooses the threads on it’s own. It actually appears to select 4 on a quad-core by default, but it doesn’t max out the cpu usage on each. Changing that number to 8 queues up threads, which pegs the processor to full usage, and speeds up the rendering considerably. "Of course, with all 4 cores maxed, everything else on the computer will be VERY SLOW - even typing out an email, I was able to type an entire sentance out before it appeared on the screen. You will not even want to try doing other stuff while it renders in the background - trust me. On the plus side, more renders happen. The stuff being rendered in my case was doing about 3 renders per minute for the section it was in (a simple section), and it jumped to between 5-6 per minute - not *quite* double, but still quite the increase. "Just for completeness, this is what Task Manager looked like in the end: [greg's ascii-art of their Task Manager showing 100% usage] ____________________________________________________________ | Windows Task Manager | |____________________________________________________________| | | | Cpu Usage _________ _________ _________ _________ | | #### #### |----- --||--- -----||- --- ---||---------| | | #### #### | \/ || v || v V || | | | | #### #### | || || || | | | | #### #### | || || || | | | #### #### |_________||_________||_________||_________| | | 100 % Cpu 1 Cpu 2 Cpu 3 Cpu 4 | |____________________________________________________________| "Finally, with 8 threads selected, the CPU usage is pegged at 100%." The article goes on to note memory usage stays low, at about 1/4 use in his case, and said he manually set the memory but it made little difference in usage. Then he talks about THREADS vs CORES, which you may find useful; quoting again: "This change talks about THREADS vs CORES. There is a difference, although for our purposes it doesn’t really matter. THREADS are basically like a process, and the operating system sends out threads to cores based on what core is the least busy at the time. We set up 8 threads in the above, so assuming they distribute evenly, each core should be getting fed 2 threads consistantly. We can’t specify CORES with Mental Ray (as far as I can tell), but it doesn’t matter - there wouldn’t be an advantage anyway, since enough threads will fill all the cores up regardless. The only real benefit to actually being able to specify cores would be that if you wanted to you could choose 3 cores, filling them up and leaving the 4th core alone (the system would probably remain snappy with 1 core untouched by Maya, although you’d be rendering at around 3/4 of the potential)." And he then goes on to speculate /why/ 4 threads doesn't max out the cpu cores, thinking it's one of two things [quoting again]: * "Each thread opens, does something, then closes, and the processor isn’t used much between the time a thread closes and a new one opens. * "Each thread ends up waiting on other things (memory reads/writes) which leave it idle." My guess (erco here) is more the latter; rendering can be IO intensive at times, so while IO is happening, the cpu is free to render, so having that extra thread keeps the proc slammed while IO buffers are waiting to clear. |