From: Greg <greg@(email surpressed)> Subject: After Effects CS4 + Render Only License for Red Giant Plugs + Rush Date: Mon, 13 Dec 2010 12:09:40 -0800 |
Msg# 1977 View Complete Thread (6 articles) | All Threads Last Next |
Hey Folks,I am brand new to Rush, so apologies if this is a newbie question, though I poked around a bit and didn't see an answer. So here's the question:Does anyone out there have experience using Render-only licenses of Red Giant plug-ins for AE CS4 (TrapCode, Knoll Light Factory, etc) with Rush. Do they work? I want to repurpose the licenses on workstations and use render only licenses on the nodes. But I before I buy, I'd like to know if its a'gonna work. Much Appreciated! Greg Shiff Leroy + Clarkson NYC. |
From: Greg Ercolano <erco@(email surpressed)> Subject: Re: After Effects CS4 + Render Only License for Red Giant Plugs + Date: Mon, 13 Dec 2010 16:29:00 -0500 |
Msg# 1978 View Complete Thread (6 articles) | All Threads Last Next |
Greg wrote: > [posted to rush.general] > > Hey Folks, > > I am brand new to Rush, so apologies if this is a newbie question, > though I poked around a bit and didn't see an answer. > > So here's the question: > > Does anyone out there have experience using Render-only licenses of Red > Giant plug-ins for AE CS4 (TrapCode, Knoll Light Factory, etc) with Rush. > > Do they work? I want to repurpose the licenses on workstations and use > render only licenses on the nodes. But I before I buy, I'd like to know > if its a'gonna work. Afraid I can't answer your question, but.. I don't suppose they offer an eval you can test with? If so, try it. In general, if it works from the command line with 'aerender', and doesn't try to interact with the window manager by popping up windows, it should work with Rush. You can probably also ask them if their tool has been tested to work from the aerender command line for the purposes of unattended rendering. -- Greg Ercolano, erco@(email surpressed) Seriss Corporation Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed)ext.23 Fax: (Tel# suppressed) Cel: (Tel# suppressed) |
From: Greg <greg@(email surpressed)> Subject: Re: After Effects CS4 + Render Only License for Red Giant Plugs +Rush Date: Tue, 14 Dec 2010 09:06:50 -0800 |
Msg# 1979 View Complete Thread (6 articles) | All Threads Last Next |
Great. I will ask the ask them about that and report back what I'm told.I actually installed the full versions of those plugs on my render nodes. When I try to render projects with those plugs, AE crashes hard. I get a popup window on each node, repeated over and over and over again: The exception unknown software exception (0x40000015) occurred in the application at location 0x07cab44a In a previous chat with red giant, they told me I had an unsupported video card in my render nodes and that's why it wasn't working...but I suspect that is not true. I didn't think aerender used the GPU at all, and GPU preview is disabled in the plugins anyway. On 12/13/10 4:29 PM, Greg Ercolano wrote: Greg wrote:[posted to rush.general] Hey Folks, I am brand new to Rush, so apologies if this is a newbie question, though I poked around a bit and didn't see an answer. So here's the question: Does anyone out there have experience using Render-only licenses of Red Giant plug-ins for AE CS4 (TrapCode, Knoll Light Factory, etc) with Rush. Do they work? I want to repurpose the licenses on workstations and use render only licenses on the nodes. But I before I buy, I'd like to know if its a'gonna work.Afraid I can't answer your question, but.. I don't suppose they offer an eval you can test with? If so, try it. In general, if it works from the command line with 'aerender', and doesn't try to interact with the window manager by popping up windows, it should work with Rush. You can probably also ask them if their tool has been tested to work from the aerender command line for the purposes of unattended rendering. |
From: Victor DiMichina <victor@(email surpressed)> Subject: Re: After Effects CS4 + Render Only License for Red Giant Plugs +Rush Date: Tue, 14 Dec 2010 13:34:42 -0500 |
Msg# 1980 View Complete Thread (6 articles) | All Threads Last Next |
In my experience, the only Red Giant plugin that wasn't farm-friendly was Knoll Light Factory due to its GPU rendering. I've seen that error before. Trapcode is a PITA as well due to its severe licensing scheme. However, the others seem to work just fine. I often ask artists to pre-bake knoll effects if it's not too much trouble for them. If it is trouble, then I make sure the job is sent to a portion of the farm that has supported GPU rendering. For instance, Mac minis and xserves do not render Knoll, but a Mac Pro will. Best, Vic On Dec 14, 2010, at 9:06 AM, Greg wrote: > [posted to rush.general] > > Great. I will ask the ask them about that and report back what I'm told. > > I actually installed the full versions of those plugs on my render nodes. When I try to render projects with those plugs, AE crashes hard. I get a popup window on each node, repeated over and over and over again: > > The exception unknown software exception (0x40000015) occurred in the application at location 0x07cab44a > > In a previous chat with red giant, they told me I had an unsupported video card in my render nodes and that's why it wasn't working...but I suspect that is not true. I didn't think aerender used the GPU at all, and GPU preview is disabled in the plugins anyway. > > > > On 12/13/10 4:29 PM, Greg Ercolano wrote: >> Greg wrote: >>> [posted to rush.general] >>> >>> Hey Folks, >>> >>> I am brand new to Rush, so apologies if this is a newbie question, >>> though I poked around a bit and didn't see an answer. >>> >>> So here's the question: >>> >>> Does anyone out there have experience using Render-only licenses of Red >>> Giant plug-ins for AE CS4 (TrapCode, Knoll Light Factory, etc) with Rush. >>> >>> Do they work? I want to repurpose the licenses on workstations and use >>> render only licenses on the nodes. But I before I buy, I'd like to know >>> if its a'gonna work. >> >> Afraid I can't answer your question, but.. >> >> I don't suppose they offer an eval you can test with? >> If so, try it. >> >> In general, if it works from the command line with 'aerender', >> and doesn't try to interact with the window manager by popping up >> windows, it should work with Rush. >> >> You can probably also ask them if their tool has been tested >> to work from the aerender command line for the purposes of >> unattended rendering. >> >> > |
From: Greg <greg@(email surpressed)> Subject: Re: After Effects CS4 + Render Only License for Red Giant Plugs +Rush Date: Tue, 14 Dec 2010 13:05:37 -0800 |
Msg# 1981 View Complete Thread (6 articles) | All Threads Last Next |
Thanks for the info!I just got off of the phone with yet another Red Giant tech, he told me basically the same thing. That Knoll LF hits the GPU during a render and that: #1: you've gotta have a supported video card in your node #2: you've gotta have a monitor plugged into that cardFurther he said that this behavior is a bug and that it will be fixed next year, though of course he couldn't tell me when that fix was expected. However,the Red Giant tech was a little fuzzy about how Knoll actually does its rendering. What I understood is that Knoll initializes itself by pinging the GPU, but still render on the CPU. I'm hoping that's the case. Otherwise, I would imagine having lots of fast CPU's wouldn't speed up Knoll rendering at all, if each instance of aerender was trying to use the GPU all the time.... +G On 12/14/10 1:34 PM, Victor DiMichina wrote: In my experience, the only Red Giant plugin that wasn't farm-friendly was Knoll Light Factory due to its GPU rendering. I've seen that error before. Trapcode is a PITA as well due to its severe licensing scheme. However, the others seem to work just fine. I often ask artists to pre-bake knoll effects if it's not too much trouble for them. If it is trouble, then I make sure the job is sent to a portion of the farm that has supported GPU rendering. For instance, Mac minis and xserves do not render Knoll, but a Mac Pro will. Best, Vic On Dec 14, 2010, at 9:06 AM, Greg wrote:[posted to rush.general] Great. I will ask the ask them about that and report back what I'm told. I actually installed the full versions of those plugs on my render nodes. When I try to render projects with those plugs, AE crashes hard. I get a popup window on each node, repeated over and over and over again: The exception unknown software exception (0x40000015) occurred in the application at location 0x07cab44a In a previous chat with red giant, they told me I had an unsupported video card in my render nodes and that's why it wasn't working...but I suspect that is not true. I didn't think aerender used the GPU at all, and GPU preview is disabled in the plugins anyway. On 12/13/10 4:29 PM, Greg Ercolano wrote:Greg wrote:[posted to rush.general] Hey Folks, I am brand new to Rush, so apologies if this is a newbie question, though I poked around a bit and didn't see an answer. So here's the question: Does anyone out there have experience using Render-only licenses of Red Giant plug-ins for AE CS4 (TrapCode, Knoll Light Factory, etc) with Rush. Do they work? I want to repurpose the licenses on workstations and use render only licenses on the nodes. But I before I buy, I'd like to know if its a'gonna work.Afraid I can't answer your question, but.. I don't suppose they offer an eval you can test with? If so, try it. In general, if it works from the command line with 'aerender', and doesn't try to interact with the window manager by popping up windows, it should work with Rush. You can probably also ask them if their tool has been tested to work from the aerender command line for the purposes of unattended rendering. |
From: Greg Ercolano <erco@(email surpressed)> Subject: Re: After Effects CS4 + Render Only License for Red Giant Plugs +Rush Date: Tue, 14 Dec 2010 17:23:38 -0500 |
Msg# 1982 View Complete Thread (6 articles) | All Threads Last Next |
Greg wrote: > [posted to rush.general] > > Thanks for the info! > > I just got off of the phone with yet another Red Giant tech, he told me > basically the same thing. That Knoll LF hits the GPU during a render > and that: > #1: you've gotta have a supported video card in your node > #2: you've gotta have a monitor plugged into that card > > Further he said that this behavior is a bug and that it will be fixed > next year, though of course he couldn't tell me when that fix was expected. > > However,the Red Giant tech was a little fuzzy about how Knoll actually > does its rendering. What I understood is that Knoll initializes itself > by pinging the GPU, but still render on the CPU. I'm hoping that's the > case. Otherwise, I would imagine having lots of fast CPU's wouldn't > speed up Knoll rendering at all, if each instance of aerender was trying > to use the GPU all the time.... GPU rendering is a bit tricky; it's tough to blame the vendors because basically they're trying to use hardware in a way that the hardware wasn't really designed for.. so weird things like having a monitor plugged in is something it sounds like the video card's hardware actually needs in order to initialize sufficiently to be able to provide GPU services. (My guess is once the monitor is plugged in and the graphics comes up, you /may/ be able to then remove the monitor and it will continue to operate (until rebooted)). I *think* some KVM switch boxes may simulate a monitor sufficiently to help graphics cards think a monitor is connected enough to operate; you might try that. (IIRC, SVGA cables are actually bi-directional; they not only receive video signals, but also communicate info back to the graphics card about the monitor's resolution, etc. which in this case probably helps the graphics card's driver to initialize sufficiently to provide GPU services.) -- Greg Ercolano, erco@(email surpressed) Seriss Corporation Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed)ext.23 Fax: (Tel# suppressed) Cel: (Tel# suppressed) |