From: Daniel Browne <dbrowne@(email surpressed)>
Subject: Maya and MR Images Directory
   Date: Fri, 25 Mar 2011 15:10:06 -0400
Msg# 2063
View Complete Thread (9 articles) | All Threads
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Hi All,

	We're experiencing an odd phenomenon when rendering .mi files exported from Maya2011 with MentalRay Standalone 3.8. Even though we have it explicitly set to export absolute paths, often at least half the batches in the render job will end up with their output path at the base of the project instead of in the images sub directory as specified in the scene. Could this be a result of having the Maya -proj parameter set during export?

Thanks,

-Dan



----------
Dan "Doc" Browne
System Administrator
Evil Eye Pictures

dbrowne@(email surpressed)
Office: (415) 777-0666 x105


   From: Greg Ercolano <erco@(email surpressed)>
Subject: Re: Maya and MR Images Directory
   Date: Fri, 25 Mar 2011 16:04:07 -0400
Msg# 2064
View Complete Thread (9 articles) | All Threads
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Daniel Browne wrote:
> 	We're experiencing an odd phenomenon when rendering .mi files exported fro=
> m Maya2011 with MentalRay Standalone 3.8. Even though we have it explicitly=
>  set to export absolute paths, often at least half the batches in the rende=
> r job will end up with their output path at the base of the project instead=
>  of in the images sub directory as specified in the scene.

	If using rush or the Maya command line (Render -r mi) to export mi files,
	be sure you have this command line flag included:

		-exportPathNames aaaaaaaaaa

	This is needed to ensure Maya generates absolute pathnames in the .mi files.
	So for instance, if using the Maya "Render" command from a terminal, you'd want:

Render -r mi ... -exportPathNames aaaaaaaaaa ..

	And that's (10) letter 'a's in a row -- no more, no less ;)

	So if you're using "submit-maya" to generate the MI files,
	make sure you have the following set in your "Maya Flags" (under the Maya tab):

		-exportPathNames aaaaaaaaaa

	..when using the standalone mray option, or generating mi files.
	This flag shows up in the command line help as:

$ Render -r mi -help 2>&1 | grep exportPathNames
  -exportPathNames string    Specify file path option. See Mayatomr mel documentation for more info.

	Indeed, refer to the Mayatomr help docs; they get more specific about
	this flag. (eg. while in the Maya main menu, click on Help -> Maya Help -> Search
	and then type 'Mayatomr' and read the first link on that plugin, which documents
	all the plugin's flags, most of which have Render command line equivalents)

	Also, IIRC Maya *changed* the export flag; it used to be that both "-xp" and
	"-exportPathNames" worked. But in a recent release, they dropped the -xp flag
	in favor of the latter. So -xp is no longer valid -- you have to use -exportPathNames now.

	Note that the Mayatomr documentation still advertises both -xp and -exportPathNames,
	but 'Render -r mi -help' only shows the longer name.

	Not sure why they did this, other than to drive us insane.
	It's been a long standing problem that you /have/ to specify this flag,
	even though within the scene file you've specified absolute paths.
	I reported the bug ages ago (before Maya was purchased by Autodesk),
	and the problem is /still/ in there. I think I even re-reported it
	after the transition :/

> Could this be a =
> result of having the Maya -proj parameter set during export?

	I'd be guessing not; I think it's mainly the -exportPathNames flag,
	or settings related to exporting during the .mi generation.

	The plugin responsible for converting Maya scenes to MI files
	is called "Mayatomr", and there are docs that cover the plugin,
	including the plugin's command line args. Check Maya's own help
	docs for that plugin, specifically flags related to exporting,
	as the docs in there get into the nitty gritty.

	Or, it might be a new feature flag is needed (or a bug)
	if old versions of maya worked ok, and it's only a problem
	in 2011.

	If you think this is a Maya problem, you might want to ask
	on the maya group for rendering.

	Let me know if you find anything you think is needed for general use
	or is new and specific to maya2011, so I can add it to the submit-maya
	script's defaults.


-- 
Greg Ercolano, erco@(email surpressed)
Seriss Corporation
Rush Render Queue, http://seriss.com/rush/
Tel: (Tel# suppressed)ext.23
Fax: (Tel# suppressed)
Cel: (Tel# suppressed)

   From: Daniel Browne <dbrowne@(email surpressed)>
Subject: Re: Maya and MR Images Directory
   Date: Fri, 25 Mar 2011 17:36:12 -0400
Msg# 2065
View Complete Thread (9 articles) | All Threads
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We are using -exportPathNames aaaaaaaaaa already but the paths still change on us. Actually we're using -exportPathNames nnaaaaaaaa (relative shaders and libraries) to accommodate linux and mac machines on our farm, but the other path related flags are all absolute.


On Mar 25, 2011, at 1:04 PM, Greg Ercolano wrote:

[posted to rush.general]

Daniel Browne wrote:
> 	We're experiencing an odd phenomenon when rendering .mi files exported fro=
> m Maya2011 with MentalRay Standalone 3.8. Even though we have it explicitly=
> set to export absolute paths, often at least half the batches in the rende=
> r job will end up with their output path at the base of the project instead=
> of in the images sub directory as specified in the scene.

	If using rush or the Maya command line (Render -r mi) to export mi files,
	be sure you have this command line flag included:

		-exportPathNames aaaaaaaaaa

	This is needed to ensure Maya generates absolute pathnames in the .mi files.
	So for instance, if using the Maya "Render" command from a terminal, you'd want:

Render -r mi ... -exportPathNames aaaaaaaaaa ..

	And that's (10) letter 'a's in a row -- no more, no less ;)

	So if you're using "submit-maya" to generate the MI files,
	make sure you have the following set in your "Maya Flags" (under the Maya tab):

		-exportPathNames aaaaaaaaaa

	..when using the standalone mray option, or generating mi files.
	This flag shows up in the command line help as:

$ Render -r mi -help 2>&1 | grep exportPathNames
 -exportPathNames string    Specify file path option. See Mayatomr mel documentation for more info.

	Indeed, refer to the Mayatomr help docs; they get more specific about
	this flag. (eg. while in the Maya main menu, click on Help -> Maya Help -> Search
	and then type 'Mayatomr' and read the first link on that plugin, which documents
	all the plugin's flags, most of which have Render command line equivalents)

	Also, IIRC Maya *changed* the export flag; it used to be that both "-xp" and
	"-exportPathNames" worked. But in a recent release, they dropped the -xp flag
	in favor of the latter. So -xp is no longer valid -- you have to use -exportPathNames now.

	Note that the Mayatomr documentation still advertises both -xp and -exportPathNames,
	but 'Render -r mi -help' only shows the longer name.

	Not sure why they did this, other than to drive us insane.
	It's been a long standing problem that you /have/ to specify this flag,
	even though within the scene file you've specified absolute paths.
	I reported the bug ages ago (before Maya was purchased by Autodesk),
	and the problem is /still/ in there. I think I even re-reported it
	after the transition :/

> Could this be a =
> result of having the Maya -proj parameter set during export?

	I'd be guessing not; I think it's mainly the -exportPathNames flag,
	or settings related to exporting during the .mi generation.

	The plugin responsible for converting Maya scenes to MI files
	is called "Mayatomr", and there are docs that cover the plugin,
	including the plugin's command line args. Check Maya's own help
	docs for that plugin, specifically flags related to exporting,
	as the docs in there get into the nitty gritty.

	Or, it might be a new feature flag is needed (or a bug)
	if old versions of maya worked ok, and it's only a problem
	in 2011.

	If you think this is a Maya problem, you might want to ask
	on the maya group for rendering.

	Let me know if you find anything you think is needed for general use
	or is new and specific to maya2011, so I can add it to the submit-maya
	script's defaults.


-- 
Greg Ercolano, erco@(email surpressed)
Seriss Corporation
Rush Render Queue, http://seriss.com/rush/
Tel: (Tel# suppressed)ext.23
Fax: (Tel# suppressed)
Cel: (Tel# suppressed)

----------
Dan "Doc" Browne
System Administrator
Evil Eye Pictures

dbrowne@(email surpressed)
Office: (415) 777-0666 x105


   From: Greg Ercolano <erco@(email surpressed)>
Subject: Re: Maya and MR Images Directory
   Date: Fri, 25 Mar 2011 19:06:59 -0400
Msg# 2066
View Complete Thread (9 articles) | All Threads
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Daniel Browne wrote:
> We are using -exportPathNames aaaaaaaaaa already but the paths still change=
>  on us. Actually we're using -exportPathNames nnaaaaaaaa (relative shaders =
> and libraries) to accommodate linux and mac machines on our farm, but the o=
> ther path related flags are all absolute.

	Eww.

	Does the problem happen only with certain scene files,
	or is the behavior random even /within/ a single maya scene file?
	(ie. within a single render of the scene file)

	If it's seemingly random within a single scene, have you checked
	to see if the problem only happens on a certain machine or group of
	machines?

	If you can get both good and bad behavior from separate scene files,
	it /might/ be something saved into the maya scene file causing this.

	Also: can you show (a) the complete maya command line and
	(b) a snip of the problem lines from the .mi file that shows the problem?
	(include a few lines of context above and below the problem lines)

	And if the behavior is seemingly intermittent, try to also include
	the same info from a good run (command and sample .mi lines showing
	the same info being correct).

	If none of this helps, I think the next step would be to take it
	to Autodesk, showing them the same info. Or bounce it off one of
	the Maya groups that specialize in Maya + MentalRay rendering.

	As far as working around the issue, you might need to hack a script
	that massages the .mi file before passing it to mray standalone
	to fix the bad lines.

-- 
Greg Ercolano, erco@(email surpressed)
Seriss Corporation
Rush Render Queue, http://seriss.com/rush/
Tel: (Tel# suppressed)ext.23
Fax: (Tel# suppressed)
Cel: (Tel# suppressed)

   From: Daniel Browne <dbrowne@(email surpressed)>
Subject: Re: Maya and MR Images Directory
   Date: Mon, 28 Mar 2011 13:24:52 -0400
Msg# 2067
View Complete Thread (9 articles) | All Threads
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Here's an export fresh from this morning and an .mi snippet to follow. As you'll see it's not writing into the images directory like it's supposed to. Could our camera setup mechanism be the source? If that's the case I still don't understand why some of the batches write to the proper destination and some don't.


--------------- Rush 102.42a9c --------------
--       Host: r74
--        Pid: 24793
--      Title: ats0020_lgt_v005.ma
--      Jobid: emeril.261
--      Frame: 1015
--      Tries: 0
--      Owner: davy (1308/20)
--  RunningAs: davy (1308/20)
--   Priority: 1
--       Nice: 10
--     Tmpdir: /var/tmp/.RUSH_TMP.2305
--    LogFile: /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/scenes/ats0020_lgt_v005.ma.log/1015
--    Command: python /EEP/Tools/Settings/rush/rushscripts_v102.42a9/submit-maya-python/submit-maya2011.py -render 1 0 0 0 yes 3 Fail Licpause+Retry /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/scenes/ats0020_lgt_v005.ma.log/ats0020_lgt_v005.ma /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ 2742x1168 - mentalray-standalone(mi) all ray 5 0 off - - /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/data Save 0 - - off
--    Started: Fri Mar 25 18:27:51 2011
--------------------------------------------

*** MAYA RENDER ***
        RENDERER: mentalray-standalone(mi)
         THREADS: all
       SCENEPATH: /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/scenes/ats0020_lgt_v005.ma.log/ats0020_lgt_v005.ma
         PROJECT: /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy
        IMAGEDIR: /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/
 SCENERESOLUTION: 2742x1168
       MAYAFLAGS:
     BATCHFRAMES: 1.0 (1015.0-1015.0,1)
PRERENDERMELFILE:
     MRAYCOMMAND: ray
       MRAYFLAGS:
     MRAYVERBOSE: 5
       SAVEMIDIR: /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/data
         RETRIES: 3 (Fail after 3 retries)
     LICBEHAVIOR: Licpause+Retry
      MAXLOGSIZE: 0
           DEBUG: off
            PATH: /usr/autodesk/maya2011-x64/bin:/usr/autodesk/maya2010-x64/bin:/usr/autodesk/maya2010/bin:/usr/autodesk/maya2009-x64/bin:/usr/autodesk/maya2009/bin:/usr/autodesk/maya2008-x64/bin:/usr/autodesk/maya2008/bin:/usr/autodesk/maya8.5-x64/bin:/usr/autodesk/maya8.5/bin:/usr/aw/maya8.0/bin:/usr/aw/maya7.0/bin:/usr/aw/maya6.5/bin:/usr/aw/maya6.0/bin:/usr/local/rush/bin:/usr/local/rush/bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/rush/bin


Executing: Render -r mi -proj /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy -s 1015.0 -e 1015.0 -b 1  -exportPathNames nnaaaaaaaa -file /var/tmp/.RUSH_TMP.2305/ats0020_lgt_v005.mi /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/scenes/ats0020_lgt_v005.ma.log/ats0020_lgt_v005.ma

Starting "/usr/autodesk/maya2011-x64/bin/maya"

mental ray for Maya 2011
// Mental ray for Maya: using startup file /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/maya.rayrc.
mental ray for Maya: setup
mental ray for Maya: initialize
mental ray: version 3.8.1.26, Feb  7 2010, revision 110437
mental ray for Maya: using 1 license
mental ray for Maya: register extensions
// mental ray Node Factory: loaded
mental ray for Maya: successfully registered
mental ray for Maya: loading startup file: /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/maya.rayrc
mental ray: EEP mental ray for Maya - custom startup done
// parsing /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/include/UVLMaterial.mi
// generating Maya nodes...
// parsing /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/include/colorSymmetry_v150.mi
// loading /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/lib/linux/colorSymmetry_v150.so
// generating Maya nodes...
// parsing /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/include/drDebugIllumShaders1.01.mi
// loading /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/lib/linux/drDebugIllumShaders1.01.so
// generating Maya nodes...
// parsing /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/include/drMultipassShaders1.02.mi
// loading /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/lib/linux/drMultipassShaders1.02.so
// generating Maya nodes...
// parsing /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/include/drUtilShaders1.01.mi
// loading /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/lib/linux/drUtilShaders1.01.so
// generating Maya nodes...
// parsing /EEP/Tools/Settings/Autodesk/mentalray3.9.2.13/common/include/user_ibl.mi
// loading /EEP/Tools/Settings/Autodesk/mentalray3.9.2.13/linux/shaders/user_ibl.so
Warning: (Mayatomr.Nodes) : Node "user_ibl_env" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "user_ibl_rect" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
// generating Maya nodes...
// parsing /EEP/Tools/Settings/Autodesk/mentalray3.9.2.13/common/include/userdata.mi
// loading /EEP/Tools/Settings/Autodesk/mentalray3.9.2.13/linux/shaders/userdata.so
Warning: (Mayatomr.Nodes) : Node "mib_data_bool" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_int" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_scalar" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_vector" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_color" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_string" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_texture" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_shader" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_bool_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_int_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_scalar_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_vector_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_color_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_string_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_texture_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_shader_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_bool" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_int" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_scalar" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_vector" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_color" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_string" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_texture" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_shader" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_shader_bool" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_shader_int" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_shader_scalar" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_shader_vector" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_shader_color" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/architectural.mi
// loading /usr/autodesk/maya/mentalray/lib/architectural.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/base.mi
// loading /usr/autodesk/maya/mentalray/lib/base.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/contour.mi
// loading /usr/autodesk/maya/mentalray/lib/contour.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/paint.mi
// loading /usr/autodesk/maya/mentalray/lib/paint.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/physics.mi
// loading /usr/autodesk/maya/mentalray/lib/physics.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/production.mi
// loading /usr/autodesk/maya/mentalray/lib/production.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/subsurface.mi
// loading /usr/autodesk/maya/mentalray/lib/subsurface.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/surfaceSampler.mi
// loading /usr/autodesk/maya/mentalray/lib/surfaceSampler.so
// generating Maya nodes...
File read in 1 seconds.
File read in 0 seconds.
File read in 17 seconds.
File read in 0 seconds.
Warning: Can't perform polySplit2 on selection
Warning: Can't perform cooper1:ats0010_match_camera_bg1_RAW_log_UD_clean_v003:polySplit2 on selection
Result: /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/scenes/ats0020_lgt_v005.ma.log/ats0020_lgt_v005.ma
Warning: The frame buffer name "NORMAL:normalCam.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalCam.m1695547211!
Warning: The frame buffer name "NORMAL:normalWorld.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalWorld1363344789!
Warning: The frame buffer name "AO:AO.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to AO:AO.matchCamera_1444393812!
Warning: The frame buffer name "CAMZ:depth.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CAMZ:depth.matchCa2851279248!
Warning: The frame buffer name "NORMAL:normalObj.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalObj.mat86029618!
Warning: The frame buffer name "DIFRAW:diffuseMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFRAW:diffuseMate3090828513!
Warning: The frame buffer name "DIFF:customColorDiffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:customColorDi3431890672!
Warning: The frame buffer name "DIFF:diffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:diffuse.match3635026427!
Warning: The frame buffer name "DIFFNS:diffuseNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFFNS:diffuseNoSh2593243339!
Warning: The frame buffer name "SPEC:specular1.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPEC:specular1.mat3543039027!
Warning: The frame buffer name "SPECNS:specularNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPECNS:specularNoSh472845008!
Warning: The frame buffer name "DIRIRR:directIrradiance.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRIRR:directIrradi779658082!
Warning: The frame buffer name "DIRRNS:directIrradianceNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRRNS:directIrrad2571113326!
Warning: The frame buffer name "SHD:shadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHD:shadow.matchCa3575767665!
Warning: The frame buffer name "SHDRAW:shadowRaw.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHDRAW:shadowRaw.ma897934755!
Warning: The frame buffer name "REFL:reflection.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFL:reflection.ma2588005630!
Warning: The frame buffer name "REFLRA:reflectedMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFLRA:reflectedMat938776251!
Warning: The frame buffer name "REFL:reflection.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFL:reflection.ma2588005630!
Warning: The frame buffer name "DIFRAW:diffuseMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFRAW:diffuseMate3090828513!
Warning: The frame buffer name "NORMAL:normalCam.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalCam.m1695547211!
Warning: The frame buffer name "NORMAL:normalWorld.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalWorld1363344789!
Warning: The frame buffer name "DIRRNS:directIrradianceNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRRNS:directIrrad2571113326!
Warning: The frame buffer name "DIFF:customColorDiffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:customColorDi3431890672!
Warning: The frame buffer name "SHDRAW:shadowRaw.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHDRAW:shadowRaw.ma897934755!
Warning: The frame buffer name "SPECNS:specularNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPECNS:specularNoSh472845008!
Warning: The frame buffer name "AO:AO.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to AO:AO.matchCamera_1444393812!
Warning: The frame buffer name "DIRIRR:directIrradiance.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRIRR:directIrradi779658082!
Warning: The frame buffer name "CAMZ:depth.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CAMZ:depth.matchCa2851279248!
Warning: The frame buffer name "NORMAL:normalObj.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalObj.mat86029618!
Warning: The frame buffer name "REFLRA:reflectedMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFLRA:reflectedMat938776251!
Warning: The frame buffer name "SPEC:specular1.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPEC:specular1.mat3543039027!
Warning: The frame buffer name "SHD:shadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHD:shadow.matchCa3575767665!
Warning: The frame buffer name "DIFFNS:diffuseNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFFNS:diffuseNoSh2593243339!
Warning: The frame buffer name "DIFF:diffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:diffuse.match3635026427!
Warning: The frame buffer name "CSTCOL:customColorBackSSS.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CSTCOL:customColorB439797058!
Warning: The frame buffer name "CSTCOL:customColorFrontSSS.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CSTCOL:customColorF657075736!
Warning: The frame buffer name "CSTCOL:customColorBackSSS.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CSTCOL:customColorB439797058!
Warning: The frame buffer name "CSTCOL:customColorFrontSSS.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CSTCOL:customColorF657075736!
Warning: The frame buffer name "NORMAL:normalCam.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalCam.m1695547211!
Warning: The frame buffer name "NORMAL:normalWorld.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalWorld1363344789!
Warning: The frame buffer name "AO:AO.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to AO:AO.matchCamera_1444393812!
Warning: The frame buffer name "CAMZ:depth.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CAMZ:depth.matchCa2851279248!
Warning: The frame buffer name "NORMAL:normalObj.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalObj.mat86029618!
Warning: The frame buffer name "DIFRAW:diffuseMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFRAW:diffuseMate3090828513!
Warning: The frame buffer name "DIFF:customColorDiffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:customColorDi3431890672!
Warning: The frame buffer name "DIFF:diffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:diffuse.match3635026427!
Warning: The frame buffer name "DIFFNS:diffuseNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFFNS:diffuseNoSh2593243339!
Warning: The frame buffer name "SPEC:specular1.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPEC:specular1.mat3543039027!
Warning: The frame buffer name "SPECNS:specularNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPECNS:specularNoSh472845008!
Warning: The frame buffer name "DIRIRR:directIrradiance.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRIRR:directIrradi779658082!
Warning: The frame buffer name "DIRRNS:directIrradianceNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRRNS:directIrrad2571113326!
Warning: The frame buffer name "SHD:shadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHD:shadow.matchCa3575767665!
Warning: The frame buffer name "SHDRAW:shadowRaw.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHDRAW:shadowRaw.ma897934755!
Warning: The frame buffer name "REFL:reflection.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFL:reflection.ma2588005630!
Warning: The frame buffer name "REFLRA:reflectedMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFLRA:reflectedMat938776251!
Warning: The frame buffer name "REFL:reflection.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFL:reflection.ma2588005630!
Warning: The frame buffer name "DIFRAW:diffuseMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFRAW:diffuseMate3090828513!
Warning: The frame buffer name "NORMAL:normalCam.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalCam.m1695547211!
Warning: The frame buffer name "NORMAL:normalWorld.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalWorld1363344789!
Warning: The frame buffer name "DIRRNS:directIrradianceNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRRNS:directIrrad2571113326!
Warning: The frame buffer name "DIFF:customColorDiffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:customColorDi3431890672!
Warning: The frame buffer name "SHDRAW:shadowRaw.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHDRAW:shadowRaw.ma897934755!
Warning: The frame buffer name "SPECNS:specularNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPECNS:specularNoSh472845008!
Warning: The frame buffer name "AO:AO.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to AO:AO.matchCamera_1444393812!
Warning: The frame buffer name "DIRIRR:directIrradiance.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRIRR:directIrradi779658082!
Warning: The frame buffer name "CAMZ:depth.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CAMZ:depth.matchCa2851279248!
Warning: The frame buffer name "NORMAL:normalObj.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalObj.mat86029618!
Warning: The frame buffer name "REFLRA:reflectedMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFLRA:reflectedMat938776251!
Warning: The frame buffer name "SPEC:specular1.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPEC:specular1.mat3543039027!
Warning: The frame buffer name "SHD:shadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHD:shadow.matchCa3575767665!
Warning: The frame buffer name "DIFFNS:diffuseNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFFNS:diffuseNoSh2593243339!
Warning: The frame buffer name "DIFF:diffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:diffuse.match3635026427!
Warning: The frame buffer name "NORMAL:normalCam.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalCam.m1695547211!
Warning: The frame buffer name "NORMAL:normalWorld.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalWorld1363344789!
Warning: The frame buffer name "AO:AO.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to AO:AO.matchCamera_1444393812!
Warning: The frame buffer name "CAMZ:depth.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CAMZ:depth.matchCa2851279248!
Warning: The frame buffer name "NORMAL:normalObj.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalObj.mat86029618!
Warning: The frame buffer name "DIFRAW:diffuseMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFRAW:diffuseMate3090828513!
Warning: The frame buffer name "DIFF:customColorDiffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:customColorDi3431890672!
Warning: The frame buffer name "DIFF:diffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:diffuse.match3635026427!
Warning: The frame buffer name "DIFFNS:diffuseNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFFNS:diffuseNoSh2593243339!
Warning: The frame buffer name "SPEC:specular1.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPEC:specular1.mat3543039027!
Warning: The frame buffer name "SPECNS:specularNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPECNS:specularNoSh472845008!
Warning: The frame buffer name "DIRIRR:directIrradiance.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRIRR:directIrradi779658082!
Warning: The frame buffer name "DIRRNS:directIrradianceNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRRNS:directIrrad2571113326!
Warning: The frame buffer name "SHD:shadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHD:shadow.matchCa3575767665!
Warning: The frame buffer name "SHDRAW:shadowRaw.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHDRAW:shadowRaw.ma897934755!
Warning: The frame buffer name "REFL:reflection.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFL:reflection.ma2588005630!
Warning: The frame buffer name "REFLRA:reflectedMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFLRA:reflectedMat938776251!
Warning: The frame buffer name "REFL:reflection.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFL:reflection.ma2588005630!
Warning: The frame buffer name "DIFRAW:diffuseMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFRAW:diffuseMate3090828513!
Warning: The frame buffer name "NORMAL:normalCam.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalCam.m1695547211!
Warning: The frame buffer name "NORMAL:normalWorld.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalWorld1363344789!
Warning: The frame buffer name "DIRRNS:directIrradianceNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRRNS:directIrrad2571113326!
Warning: The frame buffer name "DIFF:customColorDiffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:customColorDi3431890672!
Warning: The frame buffer name "SHDRAW:shadowRaw.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHDRAW:shadowRaw.ma897934755!
Warning: The frame buffer name "SPECNS:specularNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPECNS:specularNoSh472845008!
Warning: The frame buffer name "AO:AO.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to AO:AO.matchCamera_1444393812!
Warning: The frame buffer name "DIRIRR:directIrradiance.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRIRR:directIrradi779658082!
Warning: The frame buffer name "CAMZ:depth.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CAMZ:depth.matchCa2851279248!
Warning: The frame buffer name "NORMAL:normalObj.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalObj.mat86029618!
Warning: The frame buffer name "REFLRA:reflectedMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFLRA:reflectedMat938776251!
Warning: The frame buffer name "SPEC:specular1.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPEC:specular1.mat3543039027!
Warning: The frame buffer name "SHD:shadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHD:shadow.matchCa3575767665!
Warning: The frame buffer name "DIFFNS:diffuseNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFFNS:diffuseNoSh2593243339!
Warning: The frame buffer name "DIFF:diffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:diffuse.match3635026427!
Scene /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/scenes/ats0020_lgt_v005.ma.log/ats0020_lgt_v005.ma completed.

camera "matchCamera_ats0020_v003Shape"
    data "matchCamera_ats0020_v003Shape:data"
    data "matchCamera_ats0020_v003Shape:fbdata"
    framebuffer "mayaGlow"
        datatype "rgba_h"
        filtering on
        user on
    output = "shaderGlow1:matchCamera_ats0020_v003Shape"
    framebuffer "REFL:reflection.ma2588005630"
        datatype "rgb_h"
        filtering on
        user on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1015.exr"
    framebuffer "DIFRAW:diffuseMate3090828513"
        datatype "rgb_h"
        filtering on
        user on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1015.exr"
    framebuffer "NORMAL:normalCam.m1695547211"
        datatype "n"
        filtering on
        user on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1015.exr"
    framebuffer "NORMAL:normalWorld1363344789"
        datatype "n"
        filtering on
        user on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1015.exr"
    framebuffer "DIRRNS:directIrrad2571113326"
        datatype "rgb_h"
        filtering on
        user on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1015.exr"
    framebuffer "DIFF:customColorDi3431890672"
        datatype "rgba_h"
        filtering on
        user on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1015.exr"
    framebuffer "SHDRAW:shadowRaw.ma897934755"
        datatype "rgb_h"
        filtering on
        user on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1015.exr"
    framebuffer "SPECNS:specularNoSh472845008"
        datatype "rgb_h"
        filtering on
        user on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1015.exr"
    framebuffer "AO:AO.matchCamera_1444393812"
        datatype "rgb_h"
        filtering on
        user on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1015.exr"
    framebuffer "DIRIRR:directIrradi779658082"
        datatype "rgb_h"
        filtering on
        user on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1015.exr"
    framebuffer "CAMZ:depth.matchCa2851279248"
        datatype "z"
        filtering on
        user on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1015.exr"
    framebuffer "NORMAL:normalObj.mat86029618"
        datatype "n"
        filtering on
        user on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1015.exr"
    framebuffer "REFLRA:reflectedMat938776251"
        datatype "rgb_h"
        filtering on
        user on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1015.exr"
    framebuffer "SPEC:specular1.mat3543039027"
        datatype "rgb_h"
        filtering on
        user on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1015.exr"
    framebuffer "SHD:shadow.matchCa3575767665"
        datatype "rgb_h"
        filtering on
        user on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1015.exr"
    framebuffer "DIFFNS:diffuseNoSh2593243339"
        datatype "rgb_h"
        filtering on
        user on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1015.exr"
    framebuffer "DIFF:diffuse.match3635026427"
        datatype "rgb_h"
        filtering on
        user on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1015.exr"
    framebuffer "mayaColor"
        datatype "rgba_h"
        filtering on
        primary on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1015.exr"
    resolution 2742 1168
    aspect 2.34934
    aperture 2.5905
    frame 1015 1015.
    clip 0.01 10000.
    focal 13.3858
    lens "adskFrameBufferLens" (
            )
    volume = "volumeEngine1"
end camera

On Mar 25, 2011, at 4:06 PM, Greg Ercolano wrote:

[posted to rush.general]

Daniel Browne wrote:
> We are using -exportPathNames aaaaaaaaaa already but the paths still change=
> on us. Actually we're using -exportPathNames nnaaaaaaaa (relative shaders =
> and libraries) to accommodate linux and mac machines on our farm, but the o=
> ther path related flags are all absolute.

        Eww.

        Does the problem happen only with certain scene files,
        or is the behavior random even /within/ a single maya scene file?
        (ie. within a single render of the scene file)

        If it's seemingly random within a single scene, have you checked
        to see if the problem only happens on a certain machine or group of
        machines?

        If you can get both good and bad behavior from separate scene files,
        it /might/ be something saved into the maya scene file causing this

   From: Daniel Browne <dbrowne@(email surpressed)>
Subject: Re: Maya and MR Images Directory
   Date: Mon, 28 Mar 2011 13:27:34 -0400
Msg# 2068
View Complete Thread (9 articles) | All Threads
Last Next
Here's a sample from one batch from that same shot which does render to the correct path:

--------------- Rush 102.42a9c --------------
--       Host: r67
--        Pid: 18911
--      Title: ats0020_lgt_v005.ma
--      Jobid: emeril.261
--      Frame: 1002
--      Tries: 0
--      Owner: davy (1308/20)
--  RunningAs: davy (1308/20)
--   Priority: 1
--       Nice: 10
--     Tmpdir: /var/tmp/.RUSH_TMP.73
--    LogFile: /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/scenes/ats0020_lgt_v005.ma.log/1002
--    Command: python /EEP/Tools/Settings/rush/rushscripts_v102.42a9/submit-maya-python/submit-maya2011.py -render 1 0 0 0 yes 3 Fail Licpause+Retry /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/scenes/ats0020_lgt_v005.ma.log/ats0020_lgt_v005.ma /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ 2742x1168 - mentalray-standalone(mi) all ray 5 0 off - - /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/data Save 0 - - off
--    Started: Fri Mar 25 17:55:31 2011
--------------------------------------------

*** MAYA RENDER ***
        RENDERER: mentalray-standalone(mi)
         THREADS: all
       SCENEPATH: /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/scenes/ats0020_lgt_v005.ma.log/ats0020_lgt_v005.ma
         PROJECT: /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy
        IMAGEDIR: /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/
 SCENERESOLUTION: 2742x1168
       MAYAFLAGS:
     BATCHFRAMES: 1.0 (1002.0-1002.0,1)
PRERENDERMELFILE:
     MRAYCOMMAND: ray
       MRAYFLAGS:
     MRAYVERBOSE: 5
       SAVEMIDIR: /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/data
         RETRIES: 3 (Fail after 3 retries)
     LICBEHAVIOR: Licpause+Retry
      MAXLOGSIZE: 0
           DEBUG: off
            PATH: /usr/autodesk/maya2011-x64/bin:/usr/autodesk/maya2010-x64/bin:/usr/autodesk/maya2010/bin:/usr/autodesk/maya2009-x64/bin:/usr/autodesk/maya2009/bin:/usr/autodesk/maya2008-x64/bin:/usr/autodesk/maya2008/bin:/usr/autodesk/maya8.5-x64/bin:/usr/autodesk/maya8.5/bin:/usr/aw/maya8.0/bin:/usr/aw/maya7.0/bin:/usr/aw/maya6.5/bin:/usr/aw/maya6.0/bin:/usr/local/rush/bin:/usr/local/rush/bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/local/rush/bin


Executing: Render -r mi -proj /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy -s 1002.0 -e 1002.0 -b 1  -exportPathNames nnaaaaaaaa -file /var/tmp/.RUSH_TMP.73/ats0020_lgt_v005.mi /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/scenes/ats0020_lgt_v005.ma.log/ats0020_lgt_v005.ma

Starting "/usr/autodesk/maya2011-x64/bin/maya"

mental ray for Maya 2011
// Mental ray for Maya: using startup file /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/maya.rayrc.
mental ray for Maya: setup
mental ray for Maya: initialize
mental ray: version 3.8.1.26, Feb  7 2010, revision 110437
mental ray for Maya: using 1 license
mental ray for Maya: register extensions
// mental ray Node Factory: loaded
mental ray for Maya: successfully registered
mental ray for Maya: loading startup file: /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/maya.rayrc
mental ray: EEP mental ray for Maya - custom startup done
// parsing /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/include/UVLMaterial.mi
// generating Maya nodes...
// parsing /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/include/colorSymmetry_v150.mi
// loading /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/lib/linux/colorSymmetry_v150.so
// generating Maya nodes...
// parsing /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/include/drDebugIllumShaders1.01.mi
// loading /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/lib/linux/drDebugIllumShaders1.01.so
// generating Maya nodes...
// parsing /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/include/drMultipassShaders1.02.mi
// loading /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/lib/linux/drMultipassShaders1.02.so
// generating Maya nodes...
// parsing /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/include/drUtilShaders1.01.mi
// loading /EEP/Tools/Settings/Autodesk/maya2011/shaders/mentalray/lib/linux/drUtilShaders1.01.so
// generating Maya nodes...
// parsing /EEP/Tools/Settings/Autodesk/mentalray3.9.2.13/common/include/user_ibl.mi
// loading /EEP/Tools/Settings/Autodesk/mentalray3.9.2.13/linux/shaders/user_ibl.so
Warning: (Mayatomr.Nodes) : Node "user_ibl_env" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "user_ibl_rect" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
// generating Maya nodes...
// parsing /EEP/Tools/Settings/Autodesk/mentalray3.9.2.13/common/include/userdata.mi
// loading /EEP/Tools/Settings/Autodesk/mentalray3.9.2.13/linux/shaders/userdata.so
Warning: (Mayatomr.Nodes) : Node "mib_data_bool" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_int" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_scalar" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_vector" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_color" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_string" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_texture" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_shader" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_bool_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_int_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_scalar_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_vector_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_color_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_string_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_texture_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_shader_array" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_bool" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_int" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_scalar" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_vector" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_color" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_string" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_texture" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_shader" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_shader_bool" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_shader_int" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_shader_scalar" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_shader_vector" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
Warning: (Mayatomr.Nodes) : Node "mib_data_get_shader_color" has no ID, assigning a temporary ID. Scene should be saved as .ma (ASCII).
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/architectural.mi
// loading /usr/autodesk/maya/mentalray/lib/architectural.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/base.mi
// loading /usr/autodesk/maya/mentalray/lib/base.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/contour.mi
// loading /usr/autodesk/maya/mentalray/lib/contour.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/paint.mi
// loading /usr/autodesk/maya/mentalray/lib/paint.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/physics.mi
// loading /usr/autodesk/maya/mentalray/lib/physics.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/production.mi
// loading /usr/autodesk/maya/mentalray/lib/production.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/subsurface.mi
// loading /usr/autodesk/maya/mentalray/lib/subsurface.so
// generating Maya nodes...
// parsing /usr/autodesk/maya/mentalray/include/surfaceSampler.mi
// loading /usr/autodesk/maya/mentalray/lib/surfaceSampler.so
// generating Maya nodes...
File read in 1 seconds.
File read in 0 seconds.
File read in 17 seconds.
File read in 0 seconds.
Warning: Can't perform polySplit2 on selection
Warning: Can't perform cooper1:ats0010_match_camera_bg1_RAW_log_UD_clean_v003:polySplit2 on selection
Result: /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/scenes/ats0020_lgt_v005.ma.log/ats0020_lgt_v005.ma
Warning: The frame buffer name "NORMAL:normalCam.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalCam.m1695547211!
Warning: The frame buffer name "NORMAL:normalWorld.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalWorld1363344789!
Warning: The frame buffer name "AO:AO.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to AO:AO.matchCamera_1444393812!
Warning: The frame buffer name "CAMZ:depth.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CAMZ:depth.matchCa2851279248!
Warning: The frame buffer name "NORMAL:normalObj.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalObj.mat86029618!
Warning: The frame buffer name "DIFRAW:diffuseMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFRAW:diffuseMate3090828513!
Warning: The frame buffer name "DIFF:customColorDiffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:customColorDi3431890672!
Warning: The frame buffer name "DIFF:diffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:diffuse.match3635026427!
Warning: The frame buffer name "DIFFNS:diffuseNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFFNS:diffuseNoSh2593243339!
Warning: The frame buffer name "SPEC:specular1.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPEC:specular1.mat3543039027!
Warning: The frame buffer name "SPECNS:specularNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPECNS:specularNoSh472845008!
Warning: The frame buffer name "DIRIRR:directIrradiance.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRIRR:directIrradi779658082!
Warning: The frame buffer name "DIRRNS:directIrradianceNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRRNS:directIrrad2571113326!
Warning: The frame buffer name "SHD:shadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHD:shadow.matchCa3575767665!
Warning: The frame buffer name "SHDRAW:shadowRaw.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHDRAW:shadowRaw.ma897934755!
Warning: The frame buffer name "REFL:reflection.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFL:reflection.ma2588005630!
Warning: The frame buffer name "REFLRA:reflectedMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFLRA:reflectedMat938776251!
Warning: The frame buffer name "REFL:reflection.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFL:reflection.ma2588005630!
Warning: The frame buffer name "DIFRAW:diffuseMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFRAW:diffuseMate3090828513!
Warning: The frame buffer name "NORMAL:normalCam.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalCam.m1695547211!
Warning: The frame buffer name "NORMAL:normalWorld.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalWorld1363344789!
Warning: The frame buffer name "DIRRNS:directIrradianceNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRRNS:directIrrad2571113326!
Warning: The frame buffer name "DIFF:customColorDiffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:customColorDi3431890672!
Warning: The frame buffer name "SHDRAW:shadowRaw.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHDRAW:shadowRaw.ma897934755!
Warning: The frame buffer name "SPECNS:specularNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPECNS:specularNoSh472845008!
Warning: The frame buffer name "AO:AO.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to AO:AO.matchCamera_1444393812!
Warning: The frame buffer name "DIRIRR:directIrradiance.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRIRR:directIrradi779658082!
Warning: The frame buffer name "CAMZ:depth.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CAMZ:depth.matchCa2851279248!
Warning: The frame buffer name "NORMAL:normalObj.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalObj.mat86029618!
Warning: The frame buffer name "REFLRA:reflectedMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFLRA:reflectedMat938776251!
Warning: The frame buffer name "SPEC:specular1.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPEC:specular1.mat3543039027!
Warning: The frame buffer name "SHD:shadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHD:shadow.matchCa3575767665!
Warning: The frame buffer name "DIFFNS:diffuseNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFFNS:diffuseNoSh2593243339!
Warning: The frame buffer name "DIFF:diffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:diffuse.match3635026427!
Warning: The frame buffer name "CSTCOL:customColorBackSSS.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CSTCOL:customColorB439797058!
Warning: The frame buffer name "CSTCOL:customColorFrontSSS.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CSTCOL:customColorF657075736!
Warning: The frame buffer name "CSTCOL:customColorBackSSS.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CSTCOL:customColorB439797058!
Warning: The frame buffer name "CSTCOL:customColorFrontSSS.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CSTCOL:customColorF657075736!
Warning: The frame buffer name "NORMAL:normalCam.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalCam.m1695547211!
Warning: The frame buffer name "NORMAL:normalWorld.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalWorld1363344789!
Warning: The frame buffer name "AO:AO.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to AO:AO.matchCamera_1444393812!
Warning: The frame buffer name "CAMZ:depth.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CAMZ:depth.matchCa2851279248!
Warning: The frame buffer name "NORMAL:normalObj.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalObj.mat86029618!
Warning: The frame buffer name "DIFRAW:diffuseMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFRAW:diffuseMate3090828513!
Warning: The frame buffer name "DIFF:customColorDiffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:customColorDi3431890672!
Warning: The frame buffer name "DIFF:diffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:diffuse.match3635026427!
Warning: The frame buffer name "DIFFNS:diffuseNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFFNS:diffuseNoSh2593243339!
Warning: The frame buffer name "SPEC:specular1.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPEC:specular1.mat3543039027!
Warning: The frame buffer name "SPECNS:specularNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPECNS:specularNoSh472845008!
Warning: The frame buffer name "DIRIRR:directIrradiance.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRIRR:directIrradi779658082!
Warning: The frame buffer name "DIRRNS:directIrradianceNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRRNS:directIrrad2571113326!
Warning: The frame buffer name "SHD:shadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHD:shadow.matchCa3575767665!
Warning: The frame buffer name "SHDRAW:shadowRaw.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHDRAW:shadowRaw.ma897934755!
Warning: The frame buffer name "REFL:reflection.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFL:reflection.ma2588005630!
Warning: The frame buffer name "REFLRA:reflectedMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFLRA:reflectedMat938776251!
Warning: The frame buffer name "REFL:reflection.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFL:reflection.ma2588005630!
Warning: The frame buffer name "DIFRAW:diffuseMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFRAW:diffuseMate3090828513!
Warning: The frame buffer name "NORMAL:normalCam.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalCam.m1695547211!
Warning: The frame buffer name "NORMAL:normalWorld.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalWorld1363344789!
Warning: The frame buffer name "DIRRNS:directIrradianceNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRRNS:directIrrad2571113326!
Warning: The frame buffer name "DIFF:customColorDiffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:customColorDi3431890672!
Warning: The frame buffer name "SHDRAW:shadowRaw.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHDRAW:shadowRaw.ma897934755!
Warning: The frame buffer name "SPECNS:specularNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPECNS:specularNoSh472845008!
Warning: The frame buffer name "AO:AO.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to AO:AO.matchCamera_1444393812!
Warning: The frame buffer name "DIRIRR:directIrradiance.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRIRR:directIrradi779658082!
Warning: The frame buffer name "CAMZ:depth.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CAMZ:depth.matchCa2851279248!
Warning: The frame buffer name "NORMAL:normalObj.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalObj.mat86029618!
Warning: The frame buffer name "REFLRA:reflectedMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFLRA:reflectedMat938776251!
Warning: The frame buffer name "SPEC:specular1.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPEC:specular1.mat3543039027!
Warning: The frame buffer name "SHD:shadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHD:shadow.matchCa3575767665!
Warning: The frame buffer name "DIFFNS:diffuseNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFFNS:diffuseNoSh2593243339!
Warning: The frame buffer name "DIFF:diffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:diffuse.match3635026427!
Warning: The frame buffer name "NORMAL:normalCam.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalCam.m1695547211!
Warning: The frame buffer name "NORMAL:normalWorld.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalWorld1363344789!
Warning: The frame buffer name "AO:AO.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to AO:AO.matchCamera_1444393812!
Warning: The frame buffer name "CAMZ:depth.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CAMZ:depth.matchCa2851279248!
Warning: The frame buffer name "NORMAL:normalObj.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalObj.mat86029618!
Warning: The frame buffer name "DIFRAW:diffuseMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFRAW:diffuseMate3090828513!
Warning: The frame buffer name "DIFF:customColorDiffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:customColorDi3431890672!
Warning: The frame buffer name "DIFF:diffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:diffuse.match3635026427!
Warning: The frame buffer name "DIFFNS:diffuseNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFFNS:diffuseNoSh2593243339!
Warning: The frame buffer name "SPEC:specular1.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPEC:specular1.mat3543039027!
Warning: The frame buffer name "SPECNS:specularNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPECNS:specularNoSh472845008!
Warning: The frame buffer name "DIRIRR:directIrradiance.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRIRR:directIrradi779658082!
Warning: The frame buffer name "DIRRNS:directIrradianceNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRRNS:directIrrad2571113326!
Warning: The frame buffer name "SHD:shadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHD:shadow.matchCa3575767665!
Warning: The frame buffer name "SHDRAW:shadowRaw.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHDRAW:shadowRaw.ma897934755!
Warning: The frame buffer name "REFL:reflection.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFL:reflection.ma2588005630!
Warning: The frame buffer name "REFLRA:reflectedMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFLRA:reflectedMat938776251!
Warning: The frame buffer name "REFL:reflection.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFL:reflection.ma2588005630!
Warning: The frame buffer name "DIFRAW:diffuseMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFRAW:diffuseMate3090828513!
Warning: The frame buffer name "NORMAL:normalCam.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalCam.m1695547211!
Warning: The frame buffer name "NORMAL:normalWorld.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalWorld1363344789!
Warning: The frame buffer name "DIRRNS:directIrradianceNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRRNS:directIrrad2571113326!
Warning: The frame buffer name "DIFF:customColorDiffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:customColorDi3431890672!
Warning: The frame buffer name "SHDRAW:shadowRaw.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHDRAW:shadowRaw.ma897934755!
Warning: The frame buffer name "SPECNS:specularNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPECNS:specularNoSh472845008!
Warning: The frame buffer name "AO:AO.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to AO:AO.matchCamera_1444393812!
Warning: The frame buffer name "DIRIRR:directIrradiance.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIRIRR:directIrradi779658082!
Warning: The frame buffer name "CAMZ:depth.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to CAMZ:depth.matchCa2851279248!
Warning: The frame buffer name "NORMAL:normalObj.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to NORMAL:normalObj.mat86029618!
Warning: The frame buffer name "REFLRA:reflectedMaterialColor.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to REFLRA:reflectedMat938776251!
Warning: The frame buffer name "SPEC:specular1.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SPEC:specular1.mat3543039027!
Warning: The frame buffer name "SHD:shadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to SHD:shadow.matchCa3575767665!
Warning: The frame buffer name "DIFFNS:diffuseNoShadow.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFFNS:diffuseNoSh2593243339!
Warning: The frame buffer name "DIFF:diffuse.matchCamera_ats0020_v003" should be less than 28 characters, it has been automatically shortened to DIFF:diffuse.match3635026427!
Scene /Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/scenes/ats0020_lgt_v005.ma.log/ats0020_lgt_v005.ma completed.



camera "matchCamera_ats0020_v003Shape"
    data "matchCamera_ats0020_v003Shape:data"
    data "matchCamera_ats0020_v003Shape:fbdata"
    framebuffer "mayaGlow"
        datatype "rgba_h"
        filtering on
        user on
    output = "shaderGlow1:matchCamera_ats0020_v003Shape"
    framebuffer "REFL:reflection.ma2588005630"
        datatype "rgb_h"
        filtering on
        user on
        filetype "exr"
        filename "/Casino/Poker/Shows/dar/ats/ats0020/lgt/maya/davy/images/ats0020_lgt_cooper_streetlight_v005/2742x1168/ats0020_lgt_cooper_streetlight_v005.1002.exr"
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end camera


On Mar 25, 2011, at 4:06 PM, Greg Ercolano wrote:

[posted to rush.general]

Daniel Browne wrote:
> We are using -exportPathNames aaaaaaaaaa already but the paths still change=
> on us. Actually we're using -exportPathNames nnaaaaaaaa (relative shaders =
> and libraries) to accommodate linux and mac machines on our farm, but the o=
> ther path related flags are all absolute.

        Eww.

        Does the problem happen only with certain scene files,
        or is the behavior random even /within/ a single maya scene file?
        (ie. within a single render of the scene file)

        If it's seemingly random within a single scene, have you checked
        to see if the problem only happens on a certain machine or group of
        machines?

        If you can get both good and bad behavior from separate scene files,
        it /might/ be something saved into the maya scene file causing this

   From: Michael Vaglienty <michaelv_2d@(email surpressed)>
Subject: RE: Maya and MR Images Directory
   Date: Mon, 28 Mar 2011 13:43:21 -0400
Msg# 2069
View Complete Thread (9 articles) | All Threads
Last Next
Hey Daniel,

I ran into a problem very similar to this a few months back. What fixed it
for me was making sure the paths in your workspace.mel in the maya project
folder look correct and then making it read-only. I noticed during some
renders some of the fields would disappear. Not sure if this a bug with Maya
or what.

Hope this helps.

Michael Vaglienty
Giantsteps VFX



> -----Original Message-----
> From: Daniel Browne [mailto:dbrowne@(email surpressed)]
> Sent: Friday, March 25, 2011 12:10 PM
> To: void@(email surpressed)
> Subject: Maya and MR Images Directory
> 
> [posted to rush.general]
> 
> Hi All,
> 
> 	We're experiencing an odd phenomenon when rendering .mi files
> exported fro=
> m Maya2011 with MentalRay Standalone 3.8. Even though we have it
> explicitly=
>  set to export absolute paths, often at least half the batches in the
> rende=
> r job will end up with their output path at the base of the project
> instead=
>  of in the images sub directory as specified in the scene. Could this
> be a =
> result of having the Maya -proj parameter set during export?
> 
> Thanks,
> 
> -Dan
> 
> 
> 
> ----------
> Dan "Doc" Browne
> System Administrator
> Evil Eye Pictures
> 
> dbrowne@(email surpressed)
> Office: (415) 777-0666 x105



   From: Daniel Browne <dbrowne@(email surpressed)>
Subject: Re: Maya and MR Images Directory
   Date: Mon, 28 Mar 2011 14:08:09 -0400
Msg# 2070
View Complete Thread (9 articles) | All Threads
Last Next
Hm; there is no images path in the workspace file from that sample. I wonder if it's getting erased/overwritten? I'll try locking during the next render.


On Mar 28, 2011, at 10:43 AM, Michael Vaglienty wrote:

[posted to rush.general]

Hey Daniel,

I ran into a problem very similar to this a few months back. What fixed it
for me was making sure the paths in your workspace.mel in the maya project
folder look correct and then making it read-only. I noticed during some
renders some of the fields would disappear. Not sure if this a bug with Maya
or what.

Hope this helps.

Michael Vaglienty
Giantsteps VFX



> -----Original Message-----
> From: Daniel Browne [mailto:dbrowne@(email surpressed)]
> Sent: Friday, March 25, 2011 12:10 PM
> To: void@(email surpressed)
> Subject: Maya and MR Images Directory
> 
> [posted to rush.general]
> 
> Hi All,
> 
> 	We're experiencing an odd phenomenon when rendering .mi files
> exported fro=
> m Maya2011 with MentalRay Standalone 3.8. Even though we have it
> explicitly=
> set to export absolute paths, often at least half the batches in the
> rende=
> r job will end up with their output path at the base of the project
> instead=
> of in the images sub directory as specified in the scene. Could this
> be a =
> result of having the Maya -proj parameter set during export?
> 
> Thanks,
> 
> -Dan
> 
> 
> 
> ----------
> Dan "Doc" Browne
> System Administrator
> Evil Eye Pictures
> 
> dbrowne@(email surpressed)
> Office: (415) 777-0666 x105



----------
Dan "Doc" Browne
System Administrator
Evil Eye Pictures

dbrowne@(email surpressed)
Office: (415) 777-0666 x105


   From: Daniel Browne <dbrowne@(email surpressed)>
Subject: Re: Maya and MR Images Directory
   Date: Mon, 28 Mar 2011 19:18:07 -0400
Msg# 2071
View Complete Thread (9 articles) | All Threads
Last Next
We added a prerender MEL command to set the "images" parameter and that seems to fix it. Thanks Michael!


On Mar 28, 2011, at 10:43 AM, Michael Vaglienty wrote:

[posted to rush.general]

Hey Daniel,

I ran into a problem very similar to this a few months back. What fixed it
for me was making sure the paths in your workspace.mel in the maya project
folder look correct and then making it read-only. I noticed during some
renders some of the fields would disappear. Not sure if this a bug with Maya
or what.

Hope this helps.

Michael Vaglienty
Giantsteps VFX



> -----Original Message-----
> From: Daniel Browne [mailto:dbrowne@(email surpressed)]
> Sent: Friday, March 25, 2011 12:10 PM
> To: void@(email surpressed)
> Subject: Maya and MR Images Directory
> 
> [posted to rush.general]
> 
> Hi All,
> 
> 	We're experiencing an odd phenomenon when rendering .mi files
> exported fro=
> m Maya2011 with MentalRay Standalone 3.8. Even though we have it
> explicitly=
> set to export absolute paths, often at least half the batches in the
> rende=
> r job will end up with their output path at the base of the project
> instead=
> of in the images sub directory as specified in the scene. Could this
> be a =
> result of having the Maya -proj parameter set during export?
> 
> Thanks,
> 
> -Dan
> 
> 
> 
> ----------
> Dan "Doc" Browne
> System Administrator
> Evil Eye Pictures
> 
> dbrowne@(email surpressed)
> Office: (415) 777-0666 x105



----------
Dan "Doc" Browne
System Administrator
Evil Eye Pictures

dbrowne@(email surpressed)
Office: (415) 777-0666 x105