From: "Jeffrey Jasper" <jjasper@(email surpressed)> Subject: Maya 2011.5 rendering differently on farm vs locally Date: Mon, 28 Mar 2011 17:19:40 -0700 |
Msg# 2072 View Complete Thread (8 articles) | All Threads Last Next |
This one is stumping me. We have been having a lot of weird Maya 2011
mental ray rendering issues. But rendering on our rush farm seemed more
reliable till we upgraded to 2011. I even patched to 2011.5 and am still
having issues.
Local render render fine. If I submit them to the Rush queue all frames will render with no errors. At first we got some renders where it looked like textures had shifted around on the object. Then we got some where the frame only had some white horizontal lines going through the image files. If I set a scene to render on one of the nodes from the Maya interface it all renders fine. Only mental ray seems to be effected. Thanks, -- Using Opera's revolutionary email client: http://www.opera.com/mail/ |
From: Greg Ercolano <erco@(email surpressed)> Subject: Re: Maya 2011.5 rendering differently on farm vs locally Date: Mon, 28 Mar 2011 20:41:20 -0400 |
Msg# 2074 View Complete Thread (8 articles) | All Threads Last Next |
Jeffrey Jasper wrote: > [posted to rush.general] > > This one is stumping me. We have been having a lot of weird Maya 2011 > mental ray rendering issues. But rendering on our rush farm seemed more > reliable till we upgraded to 2011. I even patched to 2011.5 and am still > having issues. > > Local render render fine. If I submit them to the Rush queue all frames > will render with no errors. At first we got some renders where it looked > like textures had shifted around on the object. Then we got some where the > frame only had some white horizontal lines going through the image files. > If I set a scene to render on one of the nodes from the Maya interface it > all renders fine. Can you email me directly (do not post to the group) your .common.pl and submit-maya script you're using? Some other info: 1) Does the problem happen only on particular machines, or is it random? (ie. if you re-render that same frame on the machine it rendered badly, it works fine the second time?) 2) Can you replicate the problem easily, or does it happen infrequently? 3) Does more than one instance of maya/mray run on a machine at a time? (depends on the combo of your rush/etc/hosts file settings and/or your Cpus: specification) 4) Try telling rush to render the job on one render node (ie. Cpus: somehost=1) Does that render OK? If so, then try adding more processors to the job until the problem starts happening. (Try limiting the job to only use one instance per machine on many machines, vs multiple instances on one machine) See if you can find a pattern. 5) You mentioned some white horizontal lines through the image. Are these 'scanline errors' that seem to run through the entire image, as if the image was corrupt, or does the line follow geometry (ie. cracks in texturemaps or at geometry boundaries) If scanline errors, sounds like a problem writing to the file server; make sure you don't have a situation where two or more jobs are rendering the same frame at the same time (ie. a left over job is still running while the same job is resubmitted again), or check your file server and client system logs to see if the network file system is choking. at around the same time the images in question were being rendered, to see if there's file system corruptions due to network or server load. -- Greg Ercolano, erco@(email surpressed) Seriss Corporation Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed)ext.23 Fax: (Tel# suppressed) Cel: (Tel# suppressed) |
From: "Jeffrey Jasper" <jjasper@(email surpressed)> Subject: Re: Maya 2011.5 rendering differently on farm vs locally Date: Wed, 06 Apr 2011 19:18:41 -0700 |
Msg# 2079 View Complete Thread (8 articles) | All Threads Last Next |
I am really thinking this is a Maya Mental Ray issue as we have been have
had some issues with Batch rendering too lately after Batch was being
really well behaved. Now Batch is being flaky and Rush is being well
behaved, go figure.
1. the rendering issue would show up on all the systems so they would all render bad frames. Rendering Batch locally sometimes it worked and sometimes it would say it rendered fine but not render even a single frame. Maya Software renders perfectly every time both on the farm and batch. 2. Can't really replicate it consistently, seems to happen at random 3. Yes, 4 instances per machine4. I will give this a try and let you know, this week all my tests files have been rendering fine on the farm, go figure. I have not made any changes to the nodes or rush settings. 5. scanline errors, the image is completely corrupted. All you would see if white irregular horizontal lines. We were only submitted one job at a time since we were having issues but I got it to happen with a local batch render too. Rush would render all the frames this way, the local Batch render would try and render every frame to the same file. Once again looks like a bug in the maya/mental ray side of things. As soon as I get this job off my plate I will run a bunch of tests and try and really figure out what is going on. Maybe Maya 2012 coming on in a couple days fixes our rendering issues, or just creates a whole new group of problems, haha. Thanks! On Mon, 28 Mar 2011 17:41:20 -0700, Greg Ercolano <erco@(email surpressed)> wrote: Jeffrey Jasper wrote:[posted to rush.general] This one is stumping me. We have been having a lot of weird Maya 2011 mental ray rendering issues. But rendering on our rush farm seemed more reliable till we upgraded to 2011. I even patched to 2011.5 and am still having issues. Local render render fine. If I submit them to the Rush queue all frames will render with no errors. At first we got some renders where it lookedlike textures had shifted around on the object. Then we got some where the frame only had some white horizontal lines going through the image files. If I set a scene to render on one of the nodes from the Maya interface itall renders fine.Can you email me directly (do not post to the group) your .common.pl and submit-maya script you're using? Some other info: 1) Does the problem happen only on particular machines, or is it random? (ie. if you re-render that same frame on the machine it rendered badly, it works fine the second time?)2) Can you replicate the problem easily, or does it happen infrequently?3) Does more than one instance of maya/mray run on a machine at a time? (depends on the combo of your rush/etc/hosts file settings and/or your Cpus: specification) 4) Try telling rush to render the job on one render node (ie. Cpus: somehost=1) Does that render OK? If so, then try adding more processors to the job until the problem starts happening. (Try limiting the job to only use one instance per machine on many machines, vs multiple instances on one machine) See if you can find a pattern. 5) You mentioned some white horizontal lines through the image. Are these 'scanline errors' that seem to run through the entire image, as if the image was corrupt, or does the line follow geometry (ie. cracks in texturemaps or at geometry boundaries) If scanline errors, sounds like a problem writing to the file server; make sure you don't have a situation where two or more jobs are rendering the same frame at the same time (ie. a left over job is still running while the same job is resubmitted again), or check your file server and client system logs to see if the network file system is choking. at around the same time the images in question were being rendered,to see if there's file system corruptions due to network or server load. -- Using Opera's revolutionary email client: http://www.opera.com/mail/ |
From: Greg Ercolano <erco@(email surpressed)> Subject: Re: Maya 2011.5 rendering differently on farm vs locally Date: Thu, 07 Apr 2011 02:13:46 -0400 |
Msg# 2080 View Complete Thread (8 articles) | All Threads Last Next |
Jeffrey Jasper wrote: > 2. Can't really replicate it consistently, seems to happen at random > > 3. Yes, 4 instances per machine > > 4. I will give this a try and let you know, this week all my tests files > have been rendering fine on the farm, go figure. I have not made any > changes to the nodes or rush settings. > > 5. scanline errors, the image is completely corrupted. All you would see > if white irregular horizontal lines. Hmm, send me your .common.pl and submit-maya script via private email. If the scripts are really old, it might be an issue with maya's temp files overwriting each other. I want to check your scripts to see if it has the code that prevents that. -- Greg Ercolano, erco@(email surpressed) Seriss Corporation Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed)ext.23 Fax: (Tel# suppressed) Cel: (Tel# suppressed) |
From: "Jeffrey Jasper" <jjasper@(email surpressed)> Subject: Re: Maya 2011.5 rendering differently on farm vs locally Date: Fri, 08 Apr 2011 17:07:44 -0700 |
Msg# 2082 View Complete Thread (8 articles) | All Threads Last Next |
Thanks, just sent them via email. If it helps we are all Mac OS X based.
We are running OS X 10.6.7 on Intel Mac Pros and Xserves.
Thanks again, Jeff On Wed, 06 Apr 2011 23:13:46 -0700, Greg Ercolano <erco@(email surpressed)> wrote: Jeffrey Jasper wrote:2. Can't really replicate it consistently, seems to happen at random 3. Yes, 4 instances per machine 4. I will give this a try and let you know, this week all my tests files have been rendering fine on the farm, go figure. I have not made any changes to the nodes or rush settings. 5. scanline errors, the image is completely corrupted. All you would see if white irregular horizontal lines.Hmm, send me your .common.pl and submit-maya script via private email. If the scripts are really old, it might be an issue with maya's temp files overwriting each other. I want to check your scripts to see if it has the code that prevents that. -- Using Opera's revolutionary email client: http://www.opera.com/mail/ |
From: Greg Ercolano <erco@(email surpressed)> Subject: Re: Maya 2011.5 rendering differently on farm vs locally Date: Fri, 08 Apr 2011 21:08:51 -0400 |
Msg# 2083 View Complete Thread (8 articles) | All Threads Last Next |
Jeffrey Jasper wrote: > Thanks, just sent them via email. If it helps we are all Mac OS X based. > We are running OS X 10.6.7 on Intel Mac Pros and Xserves. Yes, it looks like your .common.pl file is from an old release (about 5 years old) and did have a problem. I suggest this line near the top of the file (on or around line 38): chdir($G::tmpdir); ..be changed to instead read: if ( $G::iswindows && !defined($ENV{RUSH_TMPDIR}) ) # windows: prevents complaints from DOS { chdir($G::tmpdir); } # about cwd being a UNC path This ensures that during render time, if the renderer decides to write to the current working directory, it will do so in the RUSH_TMPDIR instead of eg. /var/tmp. Not sure if that will help, but it might. If it doesn't, see if limiting renders to only one render per box solves the problem, as it might be the case maya is creating temp files that are overwriting each other when more than one render runs on a machine. Every once in a while renderers have that problem, then they fix it, then years later repeat it again :( -- Greg Ercolano, erco@(email surpressed) Seriss Corporation Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed)ext.23 Fax: (Tel# suppressed) Cel: (Tel# suppressed) |
From: "Jeffrey Jasper" <jjasper@(email surpressed)> Subject: Re: Maya 2011.5 rendering differently on farm vs locally Date: Tue, 12 Apr 2011 12:19:44 -0700 |
Msg# 2085 View Complete Thread (8 articles) | All Threads Last Next |
Thanks Greg, both were helpfull. Maya Mental Ray rendering is definitely
finicky. So setting the nodes to only process one render at a time and
fixing the temp directory made all my issues go away.
Once we migrate to Maya 2012 I will see if I can switch it back to 4 renders per node. Thanks again! Jeff On Fri, 08 Apr 2011 18:08:51 -0700, Greg Ercolano <erco@(email surpressed)> wrote: Jeffrey Jasper wrote:Thanks, just sent them via email. If it helps we are all Mac OS X based. We are running OS X 10.6.7 on Intel Mac Pros and Xserves.Yes, it looks like your .common.pl file is from an old release (about 5 years old) and did have a problem. I suggest this line near the top of the file (on or around line 38): chdir($G::tmpdir); ..be changed to instead read:if ( $G::iswindows && !defined($ENV{RUSH_TMPDIR}) ) # windows: prevents complaints from DOS { chdir($G::tmpdir); } # about cwd being a UNC pathThis ensures that during render time, if the renderer decides to write to the current working directory, it will do so in the RUSH_TMPDIR instead of eg. /var/tmp. Not sure if that will help, but it might. If it doesn't, see if limiting renders to only one render per box solves the problem, as it might be the case maya is creating temp files that are overwriting each other when more than one render runs on a machine. Every once in a while renderers have that problem, then they fix it, then years later repeat it again :( -- Using Opera's revolutionary email client: http://www.opera.com/mail/ |
From: Greg Ercolano <erco@(email surpressed)> Subject: Re: Maya 2011.5 rendering differently on farm vs locally Date: Tue, 12 Apr 2011 15:37:35 -0400 |
Msg# 2087 View Complete Thread (8 articles) | All Threads Last Next |
Jeffrey Jasper wrote: > Thanks Greg, both were helpfull. Maya Mental Ray rendering is definitely > finicky. So setting the nodes to only process one render at a time and > fixing the temp directory made all my issues go away. > > Once we migrate to Maya 2012 I will see if I can switch it back to 4 > renders per node. There is also this known issue with Maya 2011 batch rendering that corrupts workspace.mel files.. that /might/ be biting you too, not sure. For more info on that, see: http://mayastation.typepad.com/maya-station/2010/11/workspacemel-.html You can try making the file read-only to prevent corruption; haven't tested if that works, but one of the folks on that page recommended it as a workaround. Autodesk needs to fix that if they haven't already in 2012. -- Greg Ercolano, erco@(email surpressed) Seriss Corporation Rush Render Queue, http://seriss.com/rush/ Tel: (Tel# suppressed)ext.23 Fax: (Tel# suppressed) Cel: (Tel# suppressed) |