From: Gary Jaeger <gary@(email surpressed)>
Subject: batch krakatoa partitioning
   Date: Tue, 03 Dec 2013 09:51:44 -0500
Msg# 2365
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Is it possible to use Rush to submit Krakatoa partitioning? I know it’s built into Deadline, but we’re new to Krakatoa and don’t know if it’s possible via Rush. Thanks.

Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com


   From: Greg Ercolano <erco@(email surpressed)>
Subject: Re: batch krakatoa partitioning
   Date: Tue, 03 Dec 2013 11:32:59 -0500
Msg# 2366
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On 12/3/13 9:51 AM, Gary Jaeger wrote:
> Is it possible to use Rush to submit Krakatoa partitioning? I know it’s built into Deadline, but we’re new to Krakatoa and don’t know if it’s possible via Rush. Thanks.

	I'm not familiar with it, as you're the first to ask.

	If it has a command line interface it should certainly be possible.

	The first place to start is to have you show a command line
	that renders the scene, preferably given a frame range or some such.

	If you're rendering within Maya (using Krakatoa as a plugin),
	then show a working "Render -r ..." command line.

	BTW, which will you be using, MX (3dsmax), MY (maya) or SR (standalone)?

	I imagine if it's a plugin to maya (MY), it /might/ be as simple as just
	adding a new -r render flag option to the submit-maya script.
	For "standalone" (SR) a separate script would likely be needed,
	though you should be able to test with submit-generic.

-- 
Greg Ercolano, erco@(email surpressed)
Seriss Corporation
Rush Render Queue, http://seriss.com/rush/
Tel: (Tel# suppressed)ext.23
Fax: (Tel# suppressed)
Cel: (Tel# suppressed)

   From: Gary Jaeger <gary@(email surpressed)>
Subject: Re: batch krakatoa partitioning
   Date: Tue, 03 Dec 2013 16:01:06 -0500
Msg# 2367
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Thanks Greg. Its maya my, which currently renders fine on the farm. Creating partitions (basically iterating the sim x number of times to set random seeds and cache the results) can, I think, be spread across machines but I’m not sure of the commands. I’ll look into it.

On Dec 3, 2013, at 8:32 AM, Greg Ercolano <erco@SERISS.COM> wrote:

[posted to rush.general]

On 12/3/13 9:51 AM, Gary Jaeger wrote:
Is it possible to use Rush to submit Krakatoa partitioning? I know it=92=
s built into Deadline, but we=92re new to Krakatoa and don=92t know if it=
=92s possible via Rush. Thanks.

I'm not familiar with it, as you're the first to ask.

If it has a command line interface it should certainly be possible.

The first place to start is to have you show a command line
that renders the scene, preferably given a frame range or some such.

If you're rendering within Maya (using Krakatoa as a plugin),
then show a working "Render -r ..." command line.

BTW, which will you be using, MX (3dsmax), MY (maya) or SR (standalone)?

I imagine if it's a plugin to maya (MY), it /might/ be as simple as just
adding a new -r render flag option to the submit-maya script.
For "standalone" (SR) a separate script would likely be needed,
though you should be able to test with submit-generic.

--=20
Greg Ercolano, erco@(email surpressed)
Seriss Corporation
Rush Render Queue, http://seriss.com/rush/
Tel: +1 626-576-0010 ext.23
Fax: +1 626-576-0020
Cel: +1 310-266-8906

Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com


   From: Gary Jaeger <gary@(email surpressed)>
Subject: Re: batch krakatoa partitioning
   Date: Thu, 05 Dec 2013 17:27:40 -0500
Msg# 2368
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OK, so I’ll plead ignorance here. This is the reply I got from think box:

We've worked to make sure this works seamlessly in Deadline. However, if you're using Rush then you will have to do a little scripting to make this work.

Basically, this is what you have to do:
  • Create a file in an accesable location called KrakatoaPartitionSubmitter.mel
  • Use this code in your new MEL file:
    CODE: SELECT ALL
    exportToPRT( all, your, partitioning, parameters, here );  //Note: this MEL function is provided by Krakatoa
  • Launch mayabatch and have it auto-run your KrakatoaPartitionSubmitter.mel

Since there are a very large number of parameters to this function, I won't describe them all in the forum post. However, we have documented how to use the function. All the documentation in the KMY2PRT_Saver.mel script (line 1250) that is included in the Krakatoa install. I can also help you out if you need help getting it working.


Does that seem clear?

On Dec 3, 2013, at 1:01 PM, Gary Jaeger <gary@(email surpressed)> wrote:

Thanks Greg. Its maya my, which currently renders fine on the farm. Creating partitions (basically iterating the sim x number of times to set random seeds and cache the results) can, I think, be spread across machines but I’m not sure of the commands. I’ll look into it.

On Dec 3, 2013, at 8:32 AM, Greg Ercolano <erco@SERISS.COM> wrote:

[posted to rush.general]

On 12/3/13 9:51 AM, Gary Jaeger wrote:
Is it possible to use Rush to submit Krakatoa partitioning? I know it=92=
s built into Deadline, but we=92re new to Krakatoa and don=92t know if it=
=92s possible via Rush. Thanks.

I'm not familiar with it, as you're the first to ask.

If it has a command line interface it should certainly be possible.

The first place to start is to have you show a command line
that renders the scene, preferably given a frame range or some such.

If you're rendering within Maya (using Krakatoa as a plugin),
then show a working "Render -r ..." command line.

BTW, which will you be using, MX (3dsmax), MY (maya) or SR (standalone)?

I imagine if it's a plugin to maya (MY), it /might/ be as simple as just
adding a new -r render flag option to the submit-maya script.
For "standalone" (SR) a separate script would likely be needed,
though you should be able to test with submit-generic.

--=20
Greg Ercolano, erco@(email surpressed)
Seriss Corporation
Rush Render Queue, http://seriss.com/rush/
Tel: +1 626-576-0010 ext.23
Fax: +1 626-576-0020
Cel: +1 310-266-8906

Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com


Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com


   From: Greg Ercolano <erco@(email surpressed)>
Subject: Re: batch krakatoa partitioning
   Date: Thu, 05 Dec 2013 18:48:56 -0500
Msg# 2369
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On 12/05/13 14:27, Gary Jaeger wrote:
> OK, so I’ll plead ignorance here. This is the reply I got from think box:
> 
> We've worked to make sure this works seamlessly in Deadline.
> However, if you're using Rush then you will have to do a little scripting
> to make this work.
> 
> Basically, this is what you have to do:
> 
>   * Create a file in an accesable location called KrakatoaPartitionSubmitter.mel
>   * Use this code in your new MEL file:
> 
>     CODE: SELECT ALL
>         |exportToPRT( all, your, partitioning, parameters, here );  //Note: this MEL function is provided by Krakatoa
> 
>   * Launch mayabatch and have it auto-run your KrakatoaPartitionSubmitter.mel
> 
> Since there are a very large number of parameters to this function, I won't describe them all in the forum post. However, we have documented how to use the function. All the documentation in the KMY2PRT_Saver.mel script (line 1250) that is included in the Krakatoa install. I can also help you out if you need help getting it working.
> 
> Does that seem clear?

    Sounds like a good start..

    Were you able to find the docs for the exportToPRT() function?

    What I would need is some actual working command line examples;
    assuming you did locate the docs, were they sufficient to help you
    create a working example? If not, you might want to follow up.

    I'd suggest leaving rush out of the equation for now,
    and just focus on making a command line example work.


-- 
Greg Ercolano, erco@(email surpressed)
Seriss Corporation
Rush Render Queue, http://seriss.com/rush/

Tel: (Tel# suppressed)ext.23
Fax: (Tel# suppressed)
Cel: (Tel# suppressed)