Fl_Tree_Item_Array Class Reference

Manages an array of Fl_Tree_Item pointers. More...

#include <Fl_Tree_Item_Array.H>

List of all members.

Public Member Functions

void add (Fl_Tree_Item *val)
 Add an item* to the end of the array.
void clear ()
 Clear the entire array.
 Fl_Tree_Item_Array (const Fl_Tree_Item_Array *o)
 Copy constructor. Makes new copy of array, with new instances of each item.
 Fl_Tree_Item_Array (int new_chunksize=10)
 Constructor; creates an empty array.
void insert (int pos, Fl_Tree_Item *new_item)
 Insert an item at index position pos.
const Fl_Tree_Itemoperator[] (int i) const
 Const version of operator[](int i).
Fl_Tree_Itemoperator[] (int i)
 Return the item and index i.
int remove (Fl_Tree_Item *item)
 Remove the item from the array.
void remove (int index)
 Remove the item at.
void swap (int ax, int bx)
 Swap the two items at index positions ax and bx.
int total () const
 Return the total items in the array, or 0 if empty.
 ~Fl_Tree_Item_Array ()
 Destructor. Calls each item's destructor, destroys internal _items array.

Detailed Description

Manages an array of Fl_Tree_Item pointers.

Because FLTK 1.x.x. has mandated that templates and STL not be used, we use this class to dynamically manage the arrays.

None of the methods do range checking on index values; the caller must be sure that index values are within the range 0<index<total() (unless otherwise noted).

Constructor & Destructor Documentation

Fl_Tree_Item_Array::Fl_Tree_Item_Array ( int  new_chunksize = 10  ) 

Constructor; creates an empty array.

The optional 'chunksize' can be specified to optimize memory allocation for potentially large arrays. Default chunksize is 10.

Member Function Documentation

void Fl_Tree_Item_Array::add ( Fl_Tree_Item val  ) 

Add an item* to the end of the array.

Assumes the item was created with 'new', and will remain allocated.. Fl_Tree_Item_Array will handle calling the item's destructor when the array is cleared or the item remove()'ed.

void Fl_Tree_Item_Array::clear (  ) 

Clear the entire array.

Each item will be deleted (destructors will be called), and the array will be cleared. total() will return 0.

void Fl_Tree_Item_Array::insert ( int  pos,
Fl_Tree_Item new_item 

Insert an item at index position pos.

Handles enlarging array if needed, total increased by 1. If pos == total(), an empty item is appended to the array.

int Fl_Tree_Item_Array::remove ( Fl_Tree_Item item  ) 

Remove the item from the array.

0 if removed, or -1 if the item was not in the array.

void Fl_Tree_Item_Array::remove ( int  index  ) 

Remove the item at.

[in] index from the array.
The item will be delete'd (if non-NULL), so its destructor will be called.

The documentation for this class was generated from the following files:

Generated on Thu Jun 4 05:05:42 2009 for Fl_Tree by  doxygen 1.5.6